“Want to build a sense of drama into your game? Keep this quote in mind:
“Drama is anticipation mingled with uncertainty.” ― William Archer”
— Brett Myers (@brettspiel)
“Make it real! Take it to the end and at least make a copy for yourself.”
— Jessica Nida of Harpy Games (@geekthumb)
“My one word of advice would be ‘iterate.’ Don’t let your game be your baby. Iterate with large changes at first, then refine as you go.”
— Steven Cole of Escape Velocity Games (@steveongames)

Richard Garfield discusses luck in games

“I think it’s critical to see games as something other than a collection of mechanics. What matters is the subjective experience it provides.”
— J. Alex Kevern (@AlexWithIdeas)