How to ease players into a game’s design choices:
http://www.mostdangerousgamedesign.com/2013/09/scaffolding-choice-how-to-ease-players.html
Tips & Resources for Board Game Designers
How to ease players into a game’s design choices:
http://www.mostdangerousgamedesign.com/2013/09/scaffolding-choice-how-to-ease-players.html
Eric Lang (@eric_lang) discusses luck and skill, expansions, focusing on the losers, playtesting and more
The Ludology podcast discusses customizable card games with designer Mike Fitzgerald:
http://ludology.libsyn.com/ludology-episode-64-the-abc-s-of-ccg-s
Jamey Stegmaier (@jameystegmaier) on customer service and replacement parts:
http://www.stonemaiergames.com/kickstarter-lesson-53-replacement-parts/
Daniel Solis (@DanielSolis) on the interplay between theme and mechanics:
“The truth is, if your game is working as it should, no one should be able tell whether you thought of the theme or the mechanics first.”
http://danielsolisblog.blogspot.com/2013/09/theme-first-or-mechanics-first-it.html
Chris Kirkman of Dice Hate Me Games (@dicehateme) joins the Happy Mitten Games podcast (@HappyMitten) to discuss working with designers, running Kickstarter campaigns, graphic design, the manufacturing process and more:
Josh Cappel joins Board Game University to discuss games from an artist’s perspective:
http://boardgameuniversity.libsyn.com/board-game-university-episode-15-josh-cappel
Lessons learned from the successful Kickstarter campaign for a family-friendly card game, Water Balloon Washout:
A new online forum for the designers of euro games:
“Fail big. It’s worth it.”
When to use iconography and when to use text:
http://boardgamegeek.com/blogpost/22993/when-to-use-iconography
Lessons learned from the successful Chaos & Alchemy Kickstarter:
http://onlinedungeonmaster.com/2013/09/06/kickstarter-recap-chaos-alchemy/
What a guy who has backed 695 Kickstarter projects has to say to game creators:
http://www.stonemaiergames.com/interview-with-the-most-prolific-game-backer-on-kickstarter/
Martin Wallace on stealing ideas, researching theme, knowing what works, and more:
http://www.boardgamegeek.com/thread/1029781/interview-with-martin-wallace-2013
Board Game Design Forum’s September 2013 Game Design Showdown - “Oldest Game Ever Found”
Design a game using the “oldest gaming tokens” ever found
Deadline: Sept. 8, 2013
Resources to teach strategy game design, with a focus on games in the classroom:
Updates about the future of the Unpub program for unpublished games (@TheUnpub), including Unpub 4 on Jan. 17-19, 2014:
http://dicehateme.com/2013/09/the-state-of-games-episode-51-the-bgg-top-20-and-future-of-unpub/
Sources for prototype cards:
http://boardsandbarley.com/2013/09/05/sourcing-board-game-components-cards/
Extended Player Psychographics: how to design games for different types of players:
http://makeagameofthat.wordpress.com/2013/09/04/extended-player-psychographics/
An analysis of Carl Chudyk’s game designs, with common threads connecting Glory to Rome, Innovation, Flower Fall and others:
http://www.islaythedragon.com/2013/09/the-name-on-box-top-carl-chudyk.html