When to use iconography and when to use text:
http://boardgamegeek.com/blogpost/22993/when-to-use-iconography
Tips & Resources for Board Game Designers
When to use iconography and when to use text:
http://boardgamegeek.com/blogpost/22993/when-to-use-iconography
Lessons learned from the successful Chaos & Alchemy Kickstarter:
http://onlinedungeonmaster.com/2013/09/06/kickstarter-recap-chaos-alchemy/
What a guy who has backed 695 Kickstarter projects has to say to game creators:
http://www.stonemaiergames.com/interview-with-the-most-prolific-game-backer-on-kickstarter/
Martin Wallace on stealing ideas, researching theme, knowing what works, and more:
http://www.boardgamegeek.com/thread/1029781/interview-with-martin-wallace-2013
Board Game Design Forum’s September 2013 Game Design Showdown - “Oldest Game Ever Found”
Design a game using the “oldest gaming tokens” ever found
Deadline: Sept. 8, 2013
Resources to teach strategy game design, with a focus on games in the classroom:
Updates about the future of the Unpub program for unpublished games (@TheUnpub), including Unpub 4 on Jan. 17-19, 2014:
http://dicehateme.com/2013/09/the-state-of-games-episode-51-the-bgg-top-20-and-future-of-unpub/
Sources for prototype cards:
http://boardsandbarley.com/2013/09/05/sourcing-board-game-components-cards/
Extended Player Psychographics: how to design games for different types of players:
http://makeagameofthat.wordpress.com/2013/09/04/extended-player-psychographics/
An analysis of Carl Chudyk’s game designs, with common threads connecting Glory to Rome, Innovation, Flower Fall and others:
http://www.islaythedragon.com/2013/09/the-name-on-box-top-carl-chudyk.html
“I submit that if a game never outright terrifies you during the design process, you might want to aim higher.”
“You know, every bad idea deserves to be mocked up and tried a couple times. Now it’s out of my head and we can move on #prototypingsavestime”
The Game Design Round Table podcast discusses randomness and its place in games:
Pointers for what makes a good scenario:
University Games National Young Game Inventors Contest
Open to kids ages 5-12
Prizes: $10,000 savings bond and more
Deadline: Oct. 1, 2013
Note: All submissions will become the property of University Games
Why you should start a blog–now:
http://www.stonemaiergames.com/kickstarter-lesson-52-write-a-blog/
Learning from first-to-market products:
“Don’t get discouraged by new products that are similar to what you’re making. Learn from others’ successes instead of being disappointed by them.”
Aldo Ghiozzi of Impressions and Richard Bliss (@GameWhisperer) discuss how Kickstarter project creators can balance loyalty to backers and retailers
Why a working knowledge of probability is important to game designers:
http://www.cardboardrepublic.com/articles/the-numbers-game-its-probably-important
A panel of established designers at Gen Con discuss the industry and offer lots of advice for up-and-coming designers:
http://dicetower.coolstuffinc.com/tdt-episode-320-gen-con-2013-designer-s-panel