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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
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    • Virtual Tabletops
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September 06, 2013 September 06, 2013/ Cardboard Edison

What a guy who has backed 695 Kickstarter projects has to say to game creators:

http://www.stonemaiergames.com/interview-with-the-most-prolific-game-backer-on-kickstarter/

September 06, 2013/ Cardboard Edison/
publishing

Cardboard Edison

September 06, 2013 September 06, 2013/ Cardboard Edison

Martin Wallace on stealing ideas, researching theme, knowing what works, and more:

http://www.boardgamegeek.com/thread/1029781/interview-with-martin-wallace-2013

September 06, 2013/ Cardboard Edison/
process, playtesting

Cardboard Edison

September 06, 2013 September 06, 2013/ Cardboard Edison

Board Game Design Forum’s September 2013 Game Design Showdown - “Oldest Game Ever Found”

Design a game using the “oldest gaming tokens” ever found

Deadline: Sept. 8, 2013

http://www.bgdf.com/node/13039

September 06, 2013/ Cardboard Edison/
contests

Cardboard Edison

September 06, 2013 September 06, 2013/ Cardboard Edison

Resources to teach strategy game design, with a focus on games in the classroom:

http://www.kathleenmercury.com/

September 06, 2013/ Cardboard Edison/
theory

Cardboard Edison

September 06, 2013 September 06, 2013/ Cardboard Edison

Updates about the future of the Unpub program for unpublished games (@TheUnpub), including Unpub 4 on Jan. 17-19, 2014:

http://dicehateme.com/2013/09/the-state-of-games-episode-51-the-bgg-top-20-and-future-of-unpub/

September 06, 2013/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

September 06, 2013 September 06, 2013/ Cardboard Edison

Sources for prototype cards:

http://boardsandbarley.com/2013/09/05/sourcing-board-game-components-cards/

September 06, 2013/ Cardboard Edison/
prototyping

Cardboard Edison

September 06, 2013 September 06, 2013/ Cardboard Edison

Extended Player Psychographics: how to design games for different types of players:

http://makeagameofthat.wordpress.com/2013/09/04/extended-player-psychographics/

September 06, 2013/ Cardboard Edison/
theory

Cardboard Edison

September 06, 2013 September 06, 2013/ Cardboard Edison

An analysis of Carl Chudyk’s game designs, with common threads connecting Glory to Rome, Innovation, Flower Fall and others:

http://www.islaythedragon.com/2013/09/the-name-on-box-top-carl-chudyk.html

September 06, 2013/ Cardboard Edison/
theory

Cardboard Edison

September 06, 2013 September 06, 2013/ Cardboard Edison
“I submit that if a game never outright terrifies you during the design process, you might want to aim higher.”
— Eric Lang (@eric​_lang)
September 06, 2013/ Cardboard Edison/
process

Cardboard Edison

September 06, 2013 September 06, 2013/ Cardboard Edison
“You know, every bad idea deserves to be mocked up and tried a couple times. Now it’s out of my head and we can move on #prototypingsavestime”
— Ben Pinchback (@pinchback21)
September 06, 2013/ Cardboard Edison/ /Source
process, playtesting, prototyping

Cardboard Edison

September 06, 2013 September 06, 2013/ Cardboard Edison

The Game Design Round Table podcast discusses randomness and its place in games:

http://thegamedesignroundtable.com/2013/09/05/episode-43/

September 06, 2013/ Cardboard Edison/
theory, podcasts

Cardboard Edison

September 04, 2013 September 04, 2013/ Cardboard Edison

Pointers for what makes a good scenario:

http://hyperbolegames.com/2013/09/04/scenarius-testus/

September 04, 2013/ Cardboard Edison/
theory

Cardboard Edison

September 04, 2013 September 04, 2013/ Cardboard Edison

University Games National Young Game Inventors Contest

Open to kids ages 5-12

Prizes: $10,000 savings bond and more

Deadline: Oct. 1, 2013

Note: All submissions will become the property of University Games

http://www.universitygames.com/nygic/

September 04, 2013/ Cardboard Edison/
contests

Cardboard Edison

September 04, 2013 September 04, 2013/ Cardboard Edison

Why you should start a blog–now:

http://www.stonemaiergames.com/kickstarter-lesson-52-write-a-blog/

September 04, 2013/ Cardboard Edison/
process, industry

Cardboard Edison

September 04, 2013 September 04, 2013/ Cardboard Edison

Learning from first-to-market products:

“Don’t get discouraged by new products that are similar to what you’re making. Learn from others’ successes instead of being disappointed by them.”

http://andrewfederspiel.com/myblog/?p=264

September 04, 2013/ Cardboard Edison/
process

Cardboard Edison

September 04, 2013 September 04, 2013/ Cardboard Edison

Aldo Ghiozzi of Impressions and Richard Bliss (@GameWhisperer) discuss how Kickstarter project creators can balance loyalty to backers and retailers

September 04, 2013/ Cardboard Edison/
publishing

Cardboard Edison

September 04, 2013 September 04, 2013/ Cardboard Edison

Why a working knowledge of probability is important to game designers:

http://www.cardboardrepublic.com/articles/the-numbers-game-its-probably-important

September 04, 2013/ Cardboard Edison/
theory

Cardboard Edison

September 04, 2013 September 04, 2013/ Cardboard Edison

A panel of established designers at Gen Con discuss the industry and offer lots of advice for up-and-coming designers:

http://dicetower.coolstuffinc.com/tdt-episode-320-gen-con-2013-designer-s-panel

September 04, 2013/ Cardboard Edison/
industry, process, playtesting, prototyping, licensing, publishing, podcasts

Cardboard Edison

September 04, 2013

Playing > Winning: The Alpha Player Problem→

September 04, 2013/ Cardboard Edison

jtreat:

There’s some debate regarding the legitimacy of The Alpha Player Problem. Some say it’s the biggest problem with cooperative games and they won’t play any that exhibit it. Others say it’s not a problem with the game, but with the group, and that you shouldn’t be playing any games with the kind of…

September 04, 2013/ Cardboard Edison/ /Source
theory

Cardboard Edison

September 03, 2013 September 03, 2013/ Cardboard Edison

Lessons learned about board game fulfillment and distribution:

http://nothingsacredgames.com/more-lessons-from-the-corporate-america-kickstarter/

September 03, 2013/ Cardboard Edison/
publishing

Cardboard Edison

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