What a guy who has backed 695 Kickstarter projects has to say to game creators:
http://www.stonemaiergames.com/interview-with-the-most-prolific-game-backer-on-kickstarter/
Tips & Resources for Board Game Designers
What a guy who has backed 695 Kickstarter projects has to say to game creators:
http://www.stonemaiergames.com/interview-with-the-most-prolific-game-backer-on-kickstarter/
Martin Wallace on stealing ideas, researching theme, knowing what works, and more:
http://www.boardgamegeek.com/thread/1029781/interview-with-martin-wallace-2013
Board Game Design Forum’s September 2013 Game Design Showdown - “Oldest Game Ever Found”
Design a game using the “oldest gaming tokens” ever found
Deadline: Sept. 8, 2013
Resources to teach strategy game design, with a focus on games in the classroom:
Updates about the future of the Unpub program for unpublished games (@TheUnpub), including Unpub 4 on Jan. 17-19, 2014:
http://dicehateme.com/2013/09/the-state-of-games-episode-51-the-bgg-top-20-and-future-of-unpub/
Sources for prototype cards:
http://boardsandbarley.com/2013/09/05/sourcing-board-game-components-cards/
Extended Player Psychographics: how to design games for different types of players:
http://makeagameofthat.wordpress.com/2013/09/04/extended-player-psychographics/
An analysis of Carl Chudyk’s game designs, with common threads connecting Glory to Rome, Innovation, Flower Fall and others:
http://www.islaythedragon.com/2013/09/the-name-on-box-top-carl-chudyk.html
“I submit that if a game never outright terrifies you during the design process, you might want to aim higher.”
“You know, every bad idea deserves to be mocked up and tried a couple times. Now it’s out of my head and we can move on #prototypingsavestime”
The Game Design Round Table podcast discusses randomness and its place in games:
Pointers for what makes a good scenario:
University Games National Young Game Inventors Contest
Open to kids ages 5-12
Prizes: $10,000 savings bond and more
Deadline: Oct. 1, 2013
Note: All submissions will become the property of University Games
Why you should start a blog–now:
http://www.stonemaiergames.com/kickstarter-lesson-52-write-a-blog/
Learning from first-to-market products:
“Don’t get discouraged by new products that are similar to what you’re making. Learn from others’ successes instead of being disappointed by them.”
Aldo Ghiozzi of Impressions and Richard Bliss (@GameWhisperer) discuss how Kickstarter project creators can balance loyalty to backers and retailers
Why a working knowledge of probability is important to game designers:
http://www.cardboardrepublic.com/articles/the-numbers-game-its-probably-important
A panel of established designers at Gen Con discuss the industry and offer lots of advice for up-and-coming designers:
http://dicetower.coolstuffinc.com/tdt-episode-320-gen-con-2013-designer-s-panel
There’s some debate regarding the legitimacy of The Alpha Player Problem. Some say it’s the biggest problem with cooperative games and they won’t play any that exhibit it. Others say it’s not a problem with the game, but with the group, and that you shouldn’t be playing any games with the kind of…
Lessons learned about board game fulfillment and distribution:
http://nothingsacredgames.com/more-lessons-from-the-corporate-america-kickstarter/