Tips for getting out of a mid-Kickstarter slump:
Channel A designer Ewen Cluney on finding a publisher, running a Kickstarter campaign, creating what moves you, and more:
http://news.thegamecrafter.com/post/59398255200/ewen-cluney-inducted-into-the-hall-of-fame
A panel of game designers at Gen Con discuss lots of topics of interest to new designers, including the design process, prototyping, playtesting, working with publishers and more:
http://www.buildingthegamepodcast.com/2013/08/25/episode-65-game-designer-workshop-gencon-2013/
The psychology of rewards in games:
http://www.mostdangerousgamedesign.com/2013/08/the-psychology-of-rewards-in-games.html
How to decide whether to cancel your Kickstarter campaign:
http://www.stonemaiergames.com/kickstarter-lesson-49-to-cancel-or-to-finish/
Game Design is Mind Control: a talk from Luke Crane and Jared Sorensen
http://www.genesisoflegend.com/2013/08/episode-21-game-design-is-mind-control/
Fleet designers Matt Riddle and Ben Pinchback join the Little Metal Dog Show to discuss designing expansions, collaborating, finding a publisher and more:
http://littlemetaldog.com/2013/08/07/episode-63-all-a-board/
How and when to say no to Kickstarter backers:
http://www.stonemaiergames.com/kickstarter-lesson-48-its-okay-to-say-no/
Why it’s important for small publishers to be discriminating when they decide what games to publish:
http://boardgamegeek.com/blogpost/21828/not-every-game-should-be-published
Two very important things to do before you pitch your board game to a publisher:
http://scottalmes.wordpress.com/2013/08/22/before-you-pitch-to-a-publisher/
