Channel A designer Ewen Cluney on finding a publisher, running a Kickstarter campaign, creating what moves you, and more:
http://news.thegamecrafter.com/post/59398255200/ewen-cluney-inducted-into-the-hall-of-fame
Tips & Resources for Board Game Designers
Channel A designer Ewen Cluney on finding a publisher, running a Kickstarter campaign, creating what moves you, and more:
http://news.thegamecrafter.com/post/59398255200/ewen-cluney-inducted-into-the-hall-of-fame
A panel of game designers at Gen Con discuss lots of topics of interest to new designers, including the design process, prototyping, playtesting, working with publishers and more:
http://www.buildingthegamepodcast.com/2013/08/25/episode-65-game-designer-workshop-gencon-2013/
The psychology of rewards in games:
http://www.mostdangerousgamedesign.com/2013/08/the-psychology-of-rewards-in-games.html
How to decide whether to cancel your Kickstarter campaign:
http://www.stonemaiergames.com/kickstarter-lesson-49-to-cancel-or-to-finish/
Stonemaier Games’ Jamey Stegmaier and Alan Stone join the EpicTurn podcast (@EpicTurn) to discuss Kickstarter, publishing, fulfillment and more:
D. Brad Talton Jr. of Level 99 Games (@Level99Games) discusses running a small publishing company, working with artists, fulfillment and more:
The Building the Game podcast (@PodcastBTG) hosts a game designers roundtable about the process of creating board games:
Game Design is Mind Control: a talk from Luke Crane and Jared Sorensen
http://www.genesisoflegend.com/2013/08/episode-21-game-design-is-mind-control/
JT Smith (@plainblackguy) joins the Happy Mitten Podcast (@HappyMitten) to discuss The Game Crafter (@TheGameCrafter), the importance of cutting your game, and more:
Fleet designers Matt Riddle and Ben Pinchback join the Little Metal Dog Show to discuss designing expansions, collaborating, finding a publisher and more:
http://littlemetaldog.com/2013/08/07/episode-63-all-a-board/
Bryan Fischer (@bryanfischer) of Nevermore Games (@NevermoreGames) discusses the role of small publishers, marketing and social media, Kickstarter and more on the Happy Mitten Podcast (@HappyMitten):
“Clever mechanics do not always create a good gameplay experience. A game needs to be both smart AND satisfying.”
How and when to say no to Kickstarter backers:
http://www.stonemaiergames.com/kickstarter-lesson-48-its-okay-to-say-no/
“Just because your game works doesn’t mean it is interesting. Find out from large pools of alpha gamers what they think of your game.”
Why it’s important for small publishers to be discriminating when they decide what games to publish:
http://boardgamegeek.com/blogpost/21828/not-every-game-should-be-published
Pinterest page with links to useful sites for small board game publishers:
Lots of tips for creating a collectible card game:
Two very important things to do before you pitch your board game to a publisher:
http://scottalmes.wordpress.com/2013/08/22/before-you-pitch-to-a-publisher/
An inside look at five Chinese board game factories:
Thoughts on implementing AI and dynamic environments in a board game: