D. Brad Talton Jr. of Level 99 Games (@Level99Games) discusses running a small publishing company, working with artists, fulfillment and more:
Game Design is Mind Control: a talk from Luke Crane and Jared Sorensen
http://www.genesisoflegend.com/2013/08/episode-21-game-design-is-mind-control/
Fleet designers Matt Riddle and Ben Pinchback join the Little Metal Dog Show to discuss designing expansions, collaborating, finding a publisher and more:
http://littlemetaldog.com/2013/08/07/episode-63-all-a-board/
How and when to say no to Kickstarter backers:
http://www.stonemaiergames.com/kickstarter-lesson-48-its-okay-to-say-no/
Why it’s important for small publishers to be discriminating when they decide what games to publish:
http://boardgamegeek.com/blogpost/21828/not-every-game-should-be-published
Two very important things to do before you pitch your board game to a publisher:
http://scottalmes.wordpress.com/2013/08/22/before-you-pitch-to-a-publisher/
Why it’s a good idea to announce it if you plan to ship your Kickstarted game from within the EU:
http://www.stonemaiergames.com/kickstarter-lesson-47-this-project-is-eu-friendly/
Playing is Better than Winning: One GenCon Lesson→
/They tell you when you interview for a job that it’s just as important for you to figure out if you’ll be happy working there as it is to convince them they want you. The same thing applies to dating, to gaming, and to pitching your games to publishers.
I’ve been like a lonely teenager, trying to…
Fastaval Board Game Design Competition
Deadline: Oct. 1, 2013
http://www.fastaval.dk/fastaval-board-games-synopsis-deadline-1-october-2/?lang=en
Lukas Litzsinger (@RukasuFox) talks about developing Android: Netrunner, working at Fantasy Flight Games (@FFGames), telling stories with games and more:
http://meepletown.com/2013/08/game-designer-interview-lukas-litzsinger/
