Cardboard Edison
  • About Us
  • Houdini's Last Act Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Tariffs Report Playtest Groups Virtual Tabletops Contests Podcast Interviews Game Design Checklist
  • Houdini's Last Act
  • Publisher Directory
  • Newsletter
  • Award
  • Sign In My Account
Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
  • Sign InMy Account
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
  • Sign InMy Account
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


August 23, 2013 August 23, 2013/ Cardboard Edison

JT Smith (@plainblackguy) joins the Happy Mitten Podcast (@HappyMitten) to discuss The Game Crafter (@TheGameCrafter), the importance of cutting your game, and more:

http://www.happymittengames.com/9/

August 23, 2013/ Cardboard Edison/
publishing, process

Cardboard Edison

August 23, 2013 August 23, 2013/ Cardboard Edison

Fleet designers Matt Riddle and Ben Pinchback join the Little Metal Dog Show to discuss designing expansions, collaborating, finding a publisher and more:

http://littlemetaldog.com/2013/08/07/episode-63-all-a-board/

August 23, 2013/ Cardboard Edison/
process, licensing, theory, podcasts

Cardboard Edison

August 23, 2013 August 23, 2013/ Cardboard Edison

Bryan Fischer (@bryanfischer) of Nevermore Games (@NevermoreGames) discusses the role of small publishers, marketing and social media, Kickstarter and more on the Happy Mitten Podcast (@HappyMitten):

http://www.happymittengames.com/10/

August 23, 2013/ Cardboard Edison/
process, publishing, podcasts

Cardboard Edison

August 23, 2013 August 23, 2013/ Cardboard Edison
“Clever mechanics do not always create a good gameplay experience. A game needs to be both smart AND satisfying.”
— J. Alex Kevern (@AlexWithIdeas)
August 23, 2013/ Cardboard Edison/ /Source
theory

Cardboard Edison

August 23, 2013 August 23, 2013/ Cardboard Edison

How and when to say no to Kickstarter backers:

http://www.stonemaiergames.com/kickstarter-lesson-48-its-okay-to-say-no/

August 23, 2013/ Cardboard Edison/
publishing

Cardboard Edison

August 22, 2013 August 22, 2013/ Cardboard Edison
“Just because your game works doesn’t mean it is interesting. Find out from large pools of alpha gamers what they think of your game.”
— Michael Mindes of Tasty Minstrel Games
August 22, 2013/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

August 22, 2013 August 22, 2013/ Cardboard Edison

Why it’s important for small publishers to be discriminating when they decide what games to publish:

http://boardgamegeek.com/blogpost/21828/not-every-game-should-be-published

August 22, 2013/ Cardboard Edison/
publishing

Cardboard Edison

August 22, 2013 August 22, 2013/ Cardboard Edison

Pinterest page with links to useful sites for small board game publishers:

http://pinterest.com/fehlberg/boardgame-design-resource/

August 22, 2013/ Cardboard Edison/
publishing

Cardboard Edison

August 22, 2013 August 22, 2013/ Cardboard Edison

Lots of tips for creating a collectible card game:

http://lackeyccg.com/ccgdesign.html

August 22, 2013/ Cardboard Edison/
theory

Cardboard Edison

August 22, 2013 August 22, 2013/ Cardboard Edison

Two very important things to do before you pitch your board game to a publisher:

http://scottalmes.wordpress.com/2013/08/22/before-you-pitch-to-a-publisher/

August 22, 2013/ Cardboard Edison/
licensing

Cardboard Edison

August 21, 2013 August 21, 2013/ Cardboard Edison

An inside look at five Chinese board game factories:

http://thornhenge.com/?page_id=204

August 21, 2013/ Cardboard Edison/
publishing, industry

Cardboard Edison

August 21, 2013 August 21, 2013/ Cardboard Edison

Thoughts on implementing AI and dynamic environments in a board game:

http://3dtotalgames.com/cardboard-ai/

August 21, 2013/ Cardboard Edison/
theory

Cardboard Edison

August 21, 2013 August 21, 2013/ Cardboard Edison
“Take simple mechanic, add people = cool stuff.”
— Matt Worden (@MattWordenGames)
August 21, 2013/ Cardboard Edison/ /Source
theory

Cardboard Edison

August 21, 2013 August 21, 2013/ Cardboard Edison

Why it’s a good idea to announce it if you plan to ship your Kickstarted game from within the EU:

http://www.stonemaiergames.com/kickstarter-lesson-47-this-project-is-eu-friendly/

August 21, 2013/ Cardboard Edison/
publishing

Cardboard Edison

August 20, 2013

Playing is Better than Winning: One GenCon Lesson→

August 20, 2013/ Cardboard Edison

jtreat:

They tell you when you interview for a job that it’s just as important for you to figure out if you’ll be happy working there as it is to convince them they want you. The same thing applies to dating, to gaming, and to pitching your games to publishers.

I’ve been like a lonely teenager, trying to…

August 20, 2013/ Cardboard Edison/ /Source
licensing

Cardboard Edison

August 20, 2013 August 20, 2013/ Cardboard Edison

Fastaval Board Game Design Competition

Deadline: Oct. 1, 2013

http://www.fastaval.dk/fastaval-board-games-synopsis-deadline-1-october-2/?lang=en

August 20, 2013/ Cardboard Edison/
contests

Cardboard Edison

August 20, 2013 August 20, 2013/ Cardboard Edison

Lukas Litzsinger (@RukasuFox) talks about developing Android: Netrunner, working at Fantasy Flight Games (@FFGames), telling stories with games and more:

http://meepletown.com/2013/08/game-designer-interview-lukas-litzsinger/

August 20, 2013/ Cardboard Edison/
industry, theory, process

Cardboard Edison

August 20, 2013 August 20, 2013/ Cardboard Edison

David MacKenzie of Clever Mojo Games (@CleverMojoGames) and Game Salute (@GameSalute) discusses board game development, publishing and distribution on the Board Game University podcast:

http://boardgameuniversity.libsyn.com/board-game-university-episode-12-david-mac-kenzie

August 20, 2013/ Cardboard Edison/
publishing, industry

Cardboard Edison

August 20, 2013 August 20, 2013/ Cardboard Edison

Michael Mindes of Tasty Minstrel Games (@TastyMinstrel) joins Board Game University to discuss growing as a small publisher, mistakes when running a Kickstarter campaign, joining the gaming community and more:

http://boardgameuniversity.libsyn.com/board-game-university-episode-13-m-ichael-mindes

August 20, 2013/ Cardboard Edison/
publishing

Cardboard Edison

August 20, 2013 August 20, 2013/ Cardboard Edison

The SnakesCast from Snakes & Lattes (@snakesandlattes) discusses perfect-information games:

http://podcast.snakesandlattes.com/uploads/21/PerfectInformation.mp3

August 20, 2013/ Cardboard Edison/
theory

Cardboard Edison

  • Previous
  • Next

2026 Cardboard Edison Supporters:

Alley Cat Games
Back Office by Naylor Games