Fleet designers Matt Riddle and Ben Pinchback join the Little Metal Dog Show to discuss designing expansions, collaborating, finding a publisher and more:
http://littlemetaldog.com/2013/08/07/episode-63-all-a-board/
Tips & Resources for Board Game Designers
Fleet designers Matt Riddle and Ben Pinchback join the Little Metal Dog Show to discuss designing expansions, collaborating, finding a publisher and more:
http://littlemetaldog.com/2013/08/07/episode-63-all-a-board/
Bryan Fischer (@bryanfischer) of Nevermore Games (@NevermoreGames) discusses the role of small publishers, marketing and social media, Kickstarter and more on the Happy Mitten Podcast (@HappyMitten):
“Clever mechanics do not always create a good gameplay experience. A game needs to be both smart AND satisfying.”
How and when to say no to Kickstarter backers:
http://www.stonemaiergames.com/kickstarter-lesson-48-its-okay-to-say-no/
“Just because your game works doesn’t mean it is interesting. Find out from large pools of alpha gamers what they think of your game.”
Why it’s important for small publishers to be discriminating when they decide what games to publish:
http://boardgamegeek.com/blogpost/21828/not-every-game-should-be-published
Pinterest page with links to useful sites for small board game publishers:
Lots of tips for creating a collectible card game:
Two very important things to do before you pitch your board game to a publisher:
http://scottalmes.wordpress.com/2013/08/22/before-you-pitch-to-a-publisher/
An inside look at five Chinese board game factories:
Thoughts on implementing AI and dynamic environments in a board game:
“Take simple mechanic, add people = cool stuff.”
Why it’s a good idea to announce it if you plan to ship your Kickstarted game from within the EU:
http://www.stonemaiergames.com/kickstarter-lesson-47-this-project-is-eu-friendly/
They tell you when you interview for a job that it’s just as important for you to figure out if you’ll be happy working there as it is to convince them they want you. The same thing applies to dating, to gaming, and to pitching your games to publishers.
I’ve been like a lonely teenager, trying to…
Fastaval Board Game Design Competition
Deadline: Oct. 1, 2013
http://www.fastaval.dk/fastaval-board-games-synopsis-deadline-1-october-2/?lang=en
Lukas Litzsinger (@RukasuFox) talks about developing Android: Netrunner, working at Fantasy Flight Games (@FFGames), telling stories with games and more:
http://meepletown.com/2013/08/game-designer-interview-lukas-litzsinger/
David MacKenzie of Clever Mojo Games (@CleverMojoGames) and Game Salute (@GameSalute) discusses board game development, publishing and distribution on the Board Game University podcast:
http://boardgameuniversity.libsyn.com/board-game-university-episode-12-david-mac-kenzie
Michael Mindes of Tasty Minstrel Games (@TastyMinstrel) joins Board Game University to discuss growing as a small publisher, mistakes when running a Kickstarter campaign, joining the gaming community and more:
http://boardgameuniversity.libsyn.com/board-game-university-episode-13-m-ichael-mindes
The SnakesCast from Snakes & Lattes (@snakesandlattes) discusses perfect-information games:
http://podcast.snakesandlattes.com/uploads/21/PerfectInformation.mp3
Ted Alspach of Bézier Games (@beziergames) joins the All Us Geeks podcast (@AllUsGeeks) and gives advice to designers about playtesting, pitching and more:
http://www.allusgeeks.com/2013/08/all-us-geeks-interview-with-ted-alspach/