Abstract Strategy Games Online: The Definitive Guide
http://nickbentleygames.wordpress.com/2013/08/05/abstract-strategy-games-online-guide/
Tips & Resources for Board Game Designers
Abstract Strategy Games Online: The Definitive Guide
http://nickbentleygames.wordpress.com/2013/08/05/abstract-strategy-games-online-guide/
A look at some different favored working methods of board game designers, and their pros and cons:
How to create a “Kickstarter epidemic” that captures multiple groups of backers:
http://boardgamegeek.com/blogpost/21602/kickstarter-epidemic
A look at some research on crowdfunding, and things project creators can do to improve their chances of success:
http://boardgamegeek.com/blogpost/21981/kickstarter-seriously-not-again
In the course of managing and moderating the Indie Board Game panel, I managed to collect a nice list of resources I’d found useful throughout my board game design adventures to date. Following is a short list: by no means even close to exhaustive, but a plan of first landing, the tumultuous…
Board Game Design Forum’s August 2013 Game Design Showdown
Theme: Atomic Intelligence
Deadline: Aug. 9, 2013
Tips for putting out a press release to announce your Kickstarter campaign:
http://www.stonemaiergames.com/kickstarter-lesson-43-press-releases/
Jay Cormier of the Bamboozle Brothers (@bamboozlebros) offers a broad overview of game design from concept to publishing:
http://metronews.ca/news/canada/756123/board-games-how-to-chute-your-way-up-the-design-ladder/
Chris and Suzanne Zinsli of Cardboard Edison (that’s us!) discuss the online game design community, finding inspiration for new ideas, a TV show designers should watch and more:
Chaos & Alchemy designer Michael Iachini (@ClayCrucible) discusses Kickstarter for publishers–and for designers with publishers:
http://www.stonemaiergames.com/chaos-and-alchemy-the-designer-reveals-the-secret-to-making-gold/
A guide to storytelling games:
http://www.islaythedragon.com/2013/08/once-upon-time-guide-to-storytelling.html
Brad Talton of Level 99 Games (@Level99Games) joins the Board Game University podcast to discuss self-publishing, Kickstarter, familiarizing yourself with other games, and more:
http://boardgameuniversity.libsyn.com/board-game-university-episode-11-brad-talton
The theme for the August 2013 24-Hour Contest is Wild West:
http://boardgamegeek.com/thread/1015057/24-hour-contest-august-2013
Different ways of determining turn order:
Chevee Dodd (@cheveedodd) on the value of rapid prototyping:
http://www.cheveedodd.com/2013/08/01/rapid-prototyping-the-faster-the-better/
This past month was an exceptionally busy one, offering more useful advice and websites for board game creators than almost any other month in the past year and a half.
Among the many helpful items, we found some good advice from some terrible people, a giant spreadsheet of reviewers, detailed breakdowns of a successful Kickstarter and an unsuccessful one, and lots more. We even conducted our first interview!
Enjoy this month’s jumbo-sized roundup.
Our first licensed game design, Tessen, is up on Kickstarter now!
A smooth rules explanation can enable playtesters to focus on the game, rather than the rules. Some tips on teaching your game:
http://hyperbolegames.com/2013/07/31/how-to-teach-your-game/
A detailed breakdown of all the costs of producing a Kickstarted board game:
http://nothingsacredgames.com/the-cost-of-a-board-game-money/
Suggestions for what to ask in your Kickstarter backer survey:
http://www.stonemaiergames.com/kickstarter-lesson-42-the-backer-survey/
The Game Classic Remix Contest
Design a new game using the components of a classic popular game
Deadline: Oct. 1, 2013
http://hyperbolegames.com/2013/07/30/contest-game-classic-remix/