Grant Rodiek (@HerrohGrant) joins the Happy Mitten podcast (@HappyMitten) to discuss making players feel clever, stewing on ideas, getting published and more:
Core Worlds designer Andrew Parks joins the Board Game University podcast:
http://boardgameuniversity.libsyn.com/board-game-university-episode-4-andrew-parks
Boston Festival of Indie Games’ Board Game Design Showcase
Deadline: June 20, 2013
http://bostonfig.com/wp-content/uploads/2013/05/Regulations-Boston-FIG.pdf
The Dice Tower has launched a new podcast for board game designers, called Board Game University:
http://boardgameuniversity.libsyn.com/
The first three episodes feature Stephen Buonocore of Stronghold Games, designer Jay Little and Zev Shlasinger of Z-Man Games.
Here’s the RSS feed: http://boardgameuniversity.libsyn.com/rss
Things to consider when determining your game’s play time:
http://pulsiphergamedesign.blogspot.com/2013/06/is-15-minute-game-too-short.html
Tips for pitching to publishers at a convention:
http://boardgamegeek.com/blogpost/20220/10-tips-for-demoing-and-selling-your-games-at-game
Blunt advice from the BoardGameGeek designers forum for finding and engaging playtesters with your print-and-play:
http://boardgamegeek.com/thread/988451/i-will-pay-you-geekgold-to-playtest-my-game
A guide to area-control games:
http://www.islaythedragon.com/2013/06/all-under-control-guide-to-area.html
24-Hour Contest - June 2013
Design a board game in just 24 hours
http://boardgamegeek.com/thread/810436/24-hour-contest-june-2012
David Sirlin (@Sirlin) joins the Game Design Round Table podcast to discuss the design process, balancing a game, running a game company and more:
http://www.buzzsprout.com/7928/96098-30-design-lessons-sirlin-games-with-david-sirlin
Albino Dragon Games (@TheAlbinoDragon) shares the top 12 lessons they’ve learned about making a Kickstarter campaign successful:
http://www.unboxedtheboardgameblog.com/2013/06/so-you-want-to-do-kickstarter.html
Some features of great games, and tips for how you can add them to your games:
http://hyperbolegames.com/2013/06/03/the-great-game-molecules/
