Boston Festival of Indie Games’ Board Game Design Showcase
Deadline: June 20, 2013
http://bostonfig.com/wp-content/uploads/2013/05/Regulations-Boston-FIG.pdf
Tips & Resources for Board Game Designers
Boston Festival of Indie Games’ Board Game Design Showcase
Deadline: June 20, 2013
http://bostonfig.com/wp-content/uploads/2013/05/Regulations-Boston-FIG.pdf
The Dice Tower has launched a new podcast for board game designers, called Board Game University:
http://boardgameuniversity.libsyn.com/
The first three episodes feature Stephen Buonocore of Stronghold Games, designer Jay Little and Zev Shlasinger of Z-Man Games.
Here’s the RSS feed: http://boardgameuniversity.libsyn.com/rss
Grant Rodiek (@HerrohGrant) joins the On Board Games podcast (@OnBoardGames) to discuss working as an indie designer:
“Hire talented professionals and manufacturers. This is not a place to cut costs. This is not the time to have a friend do your graphic design or art for free. If they’re good enough to do your graphic design or art, you’ll know it because they’ll charge you.”
Things to consider when determining your game’s play time:
http://pulsiphergamedesign.blogspot.com/2013/06/is-15-minute-game-too-short.html
“The #1 thing I learned from playtesting was to pay attention to frustrations that players were having, even when better strategy could wash away those frustrations.”
Tips for pitching to publishers at a convention:
http://boardgamegeek.com/blogpost/20220/10-tips-for-demoing-and-selling-your-games-at-game
Blunt advice from the BoardGameGeek designers forum for finding and engaging playtesters with your print-and-play:
http://boardgamegeek.com/thread/988451/i-will-pay-you-geekgold-to-playtest-my-game
1,078 free icons for prototyping:
A guide to area-control games:
http://www.islaythedragon.com/2013/06/all-under-control-guide-to-area.html
A short sample script and pointers for pitching a game to a publisher:
24-Hour Contest - June 2013
Design a board game in just 24 hours
http://boardgamegeek.com/thread/810436/24-hour-contest-june-2012
David Sirlin (@Sirlin) joins the Game Design Round Table podcast to discuss the design process, balancing a game, running a game company and more:
http://www.buzzsprout.com/7928/96098-30-design-lessons-sirlin-games-with-david-sirlin
Albino Dragon Games (@TheAlbinoDragon) shares the top 12 lessons they’ve learned about making a Kickstarter campaign successful:
http://www.unboxedtheboardgameblog.com/2013/06/so-you-want-to-do-kickstarter.html
The Plaid Hat Podcast (@PlaidHatGames) discusses the growing pains that face an up-and-coming game publishing company:
The Ludology podcast discusses objectives, and what types of objectives work well:
Some features of great games, and tips for how you can add them to your games:
http://hyperbolegames.com/2013/06/03/the-great-game-molecules/
Board Game Design Forum’s June 2013 Game Design Showdown
Theme: “Everyone’s a Villain to Someone”
Deadline: July 9, 2013
What can we learn from the board game Kickstarter campaigns that fell the furthest short of their goals?
http://boardgamegeek.com/blogpost/19963/kickstarter-analytics-biggest-losers
Be sure to check out the rest of the series of “Kickstarter Analytics” posts here:
The Designer, Indie & Small Publisher’s Guide to Gen Con Indy
http://boardgamegeek.com/thread/984519/the-designer-indie-small-publishers-guide-to-gen