Cardboard Edison's Favorite Tips & Resources - May 2013

This month’s roundup of board game design tips features down-to-earth advice for meeting with publishers, some insights into the human brain, a reminder about playtesting (hint: playtest!) and more…

#theory:

#playtesting:

#industry:

#licensing:

#publishing:

#process:

Keep going, keep going, keep going! Never stop. If you believe in it, you have to put the work into it. The difference between an idea in your head and product in stores is perseverance.
— City of Remnants designer Isaac Vega (@IsaacVegaDesign)
A design, without testing, is just a hypothesis. Playtesting for me is the scientific aspect that refines the art and creative stuff.
— Grant Rodiek (@HerrohGrant)