“Keep going, keep going, keep going! Never stop. If you believe in it, you have to put the work into it. The difference between an idea in your head and product in stores is perseverance.”
— City of Remnants designer Isaac Vega (@IsaacVegaDesign)
“A design, without testing, is just a hypothesis. Playtesting for me is the scientific aspect that refines the art and creative stuff.”
— Grant Rodiek (@HerrohGrant)
“My most given piece of advice is to start small and get something playable. Make the simplest form of your game playable and try it.”
— Chevee Dodd (@cheveedodd)