The Ludology podcast discusses designing licensed games:
http://ludology.libsyn.com/ludology-episode-56
SEE ALSO: The Plaid Hat Podcast on licensed games:
Tips & Resources for Board Game Designers
The Ludology podcast discusses designing licensed games:
http://ludology.libsyn.com/ludology-episode-56
SEE ALSO: The Plaid Hat Podcast on licensed games:
Ten (or so) things every game designer needs to know about people:
The Game Design Round Table podcast discusses the pros and cons of using victory points in a design:
“My most given piece of advice is to start small and get something playable. Make the simplest form of your game playable and try it.”
A broad look at the state of indie board games and how small publishers and designers are taking advantage of changes in the industry:
Four States of Play: infographic and analysis of play states, by Daniel Solis (@DanielSolis):
http://danielsolisblog.blogspot.com/2013/05/four-states-of-play-hone-learn-watch.html
Reddit users can list their game for playtesting or sign up to be a playtester on this new wiki:
http://www.reddit.com/r/tabletopgamedesign/wiki/play_testers
AJ Porfirio of Van Ryder Games (@VanRyderGames) discusses the goal of games, learning how to design and more:
http://hyperbolegames.com/2013/05/20/freestarter-interviews-aj-porfirio/
Thinking about competition in games: direct vs. indirect and implicit vs. explicit:
http://www.mostdangerousgamedesign.com/2013/05/competition-in-games.html
“SLOW DOWN. When you have that first idea you think “Gosh I am brilliant! This is going to be easy. I will be a millionaire sensation!” Don’t feel like you have to get a game out the door in a month.”
What can designers do to discourage certain bad player behaviors?
Martin Wallace joins the Game Design Round Table podcast to discuss the design process, working with licenses, making a living as a designer and publisher, and more:
http://www.buzzsprout.com/7928/92750-27-board-game-design-with-martin-wallace
“The simpler your design, the fewer decisions you give players, and the more weight each of those decisions needs to carry. It’s challenging.”
Three ways to figure out how many games to print:
http://gameofmarketing.blogspot.com/2013/05/sales-forecast-stormy-cloudy-or-sunny.html
Bernd Eisenstein discusses art versus craftsmanship in game design, offers advice for new designers, and more:
The On Board Games podcast (@OnBoardGames) goes in-depth on planning, running and fulfilling a Kickstarter project:
A look at how theme and mechanics are more tightly connected than commonly assumed:
http://www.mostdangerousgamedesign.com/2013/05/theme-as-conceptual-model.html
Other design considerations: social settings, physical space and more:
Creating dilemmas for players:
http://berlingamedesign.blogspot.com/2013/05/the-beautiful-dilemma.html
What is the primary characteristic of a gateway game?
http://boardgamegeek.com/blogpost/19381/the-prime-characteristic-of-gateway-games