The Game Design Round Table podcast discusses the pros and cons of using victory points in a design:
Four States of Play: infographic and analysis of play states, by Daniel Solis (@DanielSolis):
http://danielsolisblog.blogspot.com/2013/05/four-states-of-play-hone-learn-watch.html
Reddit users can list their game for playtesting or sign up to be a playtester on this new wiki:
http://www.reddit.com/r/tabletopgamedesign/wiki/play_testers
AJ Porfirio of Van Ryder Games (@VanRyderGames) discusses the goal of games, learning how to design and more:
http://hyperbolegames.com/2013/05/20/freestarter-interviews-aj-porfirio/
Thinking about competition in games: direct vs. indirect and implicit vs. explicit:
http://www.mostdangerousgamedesign.com/2013/05/competition-in-games.html
Martin Wallace joins the Game Design Round Table podcast to discuss the design process, working with licenses, making a living as a designer and publisher, and more:
http://www.buzzsprout.com/7928/92750-27-board-game-design-with-martin-wallace
Three ways to figure out how many games to print:
http://gameofmarketing.blogspot.com/2013/05/sales-forecast-stormy-cloudy-or-sunny.html
A look at how theme and mechanics are more tightly connected than commonly assumed:
http://www.mostdangerousgamedesign.com/2013/05/theme-as-conceptual-model.html
Creating dilemmas for players:
http://berlingamedesign.blogspot.com/2013/05/the-beautiful-dilemma.html
What is the primary characteristic of a gateway game?
http://boardgamegeek.com/blogpost/19381/the-prime-characteristic-of-gateway-games
Grant Rodiek (@HerrohGrant) shares his lessons learned self-publishing his game Battle for York:
http://hyperbolegames.com/2013/05/11/publishing-case-study-york/
