What causes board game Kickstarter projects to fail? A BoardGameGeek forum discussion:
http://boardgamegeek.com/thread/956531/kickstarter-epic-fail
Tips & Resources for Board Game Designers
What causes board game Kickstarter projects to fail? A BoardGameGeek forum discussion:
http://boardgamegeek.com/thread/956531/kickstarter-epic-fail
Board Game Designers Forum: April 2013 Game Design Showdown - “Let’s Get Kickstarted”
Goal: Pitch a game inspired by crowdfunding
Deadline: April 11
Reaching out to bloggers, podcasters and reviewers–tips for finding complementary outlets, requesting coverage, doing interviews and more:
http://www.stonemaiergames.com/kickstarter-lesson-27-bloggers-podcasters-and-reviewers/
“There is truth in all feedback. That doesn’t mean you have to change your game… rather, it means that you get to the source of the truth, look at it from the feedbacker’s perspective, and decide what you want to take away from it.”
“The best playtesters are the ones that ask the right questions. It’s the designer’s job to solve their problems, not the other way round.”
Mice & Mystics designer Jerry Hawthorne (@mice_guy) discusses getting into the board game industry, designing for solo play, preparing for success and more on the NPC Cast (@NPCcast):
http://npccast.wordpress.com/2013/03/29/episode-13-jerry-hawthorne/
A survey conducted by Lewis Pulsipher (@lewpuls) reveals the gaming habits and career paths of game designers:
http://pulsiphergamedesign.blogspot.com/2013/04/2012-13-game-designer-survey-results.html
“There are no rules so short and clear that everyone will follow them as intended. In fact, the shorter rules are just as prone to misinterpretation.”
The designers of Viticulture discuss paid advertising for a Kickstarter campaign and whether it’s worth it:
Our monthly roundup gives us a chance to spotlight the board game design tips and resources that we’ve found to be the most useful over the past month.
Here are our picks for March 2013:
Tips for getting attention for your Kickstarter campaign on Reddit:
http://www.stonemaiergames.com/kickstarter-lesson-25-reddit/
Jeremiah Lee, designer of Zombie in My Pocket and Zombie House Blitz, discusses the design process and shares design advice he’s received and learned:
Level 99 Games (@Level99Games) is accepting submissions for its next Minigame Library:
Pointers for interface design in games, from a panel at PAX East. Rob Daviau (@robdaviaugamer) handles the board game side:
http://threemovesahead.libsyn.com/episode-211-worth-a-thousand-words-the-pax-east-panel
“If you’re a game designer, give away your game to people you think will like it, no strings attached. You never know what will happen.”
Suggestions for getting people invested in the success of your project:
http://www.stonemaiergames.com/kickstarter-lesson-24-backer-engagement/
Ways to keep players engaged in your game–and ways not to:
“Don’t just come up with a bunch of ideas and then never get to playing them. Designers, real designers, make playable games.”
The Ludology podcast discusses negotiation in board games:
http://ludology.libsyn.com/ludology-episode-52-let-s-make-a-deal
Misunderstanding rules during the first play–useful for making your own game’s rules clearer:
http://www.reddit.com/r/boardgames/comments/1az0t3/what_has_been_your_biggest_misunderstanding_of/
HT @RubyCowGames