There is truth in all feedback. That doesn’t mean you have to change your game… rather, it means that you get to the source of the truth, look at it from the feedbacker’s perspective, and decide what you want to take away from it.
— Jamey Stegmeier (@jameystegmeier)
The best playtesters are the ones that ask the right questions. It’s the designer’s job to solve their problems, not the other way round.
— Brett J. Gilbert (@55cards)
There are no rules so short and clear that everyone will follow them as intended. In fact, the shorter rules are just as prone to misinterpretation.
— Daniel Solis (@DanielSolis)
If you’re a game designer, give away your game to people you think will like it, no strings attached. You never know what will happen.
— Get Bit! designer Dave Chalker (@DaveTheGame)
Don’t just come up with a bunch of ideas and then never get to playing them. Designers, real designers, make playable games.
— Jeremiah Lee (@Jeremiah042)