“There is truth in all feedback. That doesn’t mean you have to change your game… rather, it means that you get to the source of the truth, look at it from the feedbacker’s perspective, and decide what you want to take away from it.”
Mice & Mystics designer Jerry Hawthorne (@mice_guy) discusses getting into the board game industry, designing for solo play, preparing for success and more on the NPC Cast (@NPCcast):
http://npccast.wordpress.com/2013/03/29/episode-13-jerry-hawthorne/
A survey conducted by Lewis Pulsipher (@lewpuls) reveals the gaming habits and career paths of game designers:
http://pulsiphergamedesign.blogspot.com/2013/04/2012-13-game-designer-survey-results.html
Cardboard Edison's Favorite Tips & Resources - March 2013
/Our monthly roundup gives us a chance to spotlight the board game design tips and resources that we’ve found to be the most useful over the past month.
Here are our picks for March 2013:
- Don Eskridge shares advice for aspiring designers
- Getting past your moments of doubt: advice from the BoardGameGeek designers forum
- James Ernest (@cheapassjames) and Jason Morningstar (@jmstar) discuss the right way to use randomness in game design
- Richard Garfield discusses skill vs. luck in games
- Ways to keep players engaged in your game–and ways not to
Tips for getting attention for your Kickstarter campaign on Reddit:
http://www.stonemaiergames.com/kickstarter-lesson-25-reddit/
Pointers for interface design in games, from a panel at PAX East. Rob Daviau (@robdaviaugamer) handles the board game side:
http://threemovesahead.libsyn.com/episode-211-worth-a-thousand-words-the-pax-east-panel
Suggestions for getting people invested in the success of your project:
http://www.stonemaiergames.com/kickstarter-lesson-24-backer-engagement/
The Ludology podcast discusses negotiation in board games:
http://ludology.libsyn.com/ludology-episode-52-let-s-make-a-deal
Misunderstanding rules during the first play–useful for making your own game’s rules clearer:
http://www.reddit.com/r/boardgames/comments/1az0t3/what_has_been_your_biggest_misunderstanding_of/
HT @RubyCowGames
Pixel Lincoln Bicycle Playing Cards Design Challenge
Deadline: April 15
http://www.kickstarter.com/projects/springboard/pixel-lincoln-bicycle-playing-cards/posts/432548
When to end it!
/Before it is boring
If anyone has played any board games then the odds are theyâve been here before. The game starts out decently fun, but then time progresses and peoples eyes glaze over, no one is interested anymore. What happened?
Well, for me thereâ¦
