“Don’t just come up with a bunch of ideas and then never get to playing them. Designers, real designers, make playable games.”
The Ludology podcast discusses negotiation in board games:
http://ludology.libsyn.com/ludology-episode-52-let-s-make-a-deal
Misunderstanding rules during the first play–useful for making your own game’s rules clearer:
http://www.reddit.com/r/boardgames/comments/1az0t3/what_has_been_your_biggest_misunderstanding_of/
HT @RubyCowGames
Pixel Lincoln Bicycle Playing Cards Design Challenge
Deadline: April 15
http://www.kickstarter.com/projects/springboard/pixel-lincoln-bicycle-playing-cards/posts/432548
When to end it!
/Before it is boring
If anyone has played any board games then the odds are theyâve been here before. The game starts out decently fun, but then time progresses and peoples eyes glaze over, no one is interested anymore. What happened?
Well, for me thereâ¦
A mobile app to make prototype cards on the go:
http://fischer.tumblr.com/post/45912282322/prototyping-is-key
Getting past your moments of doubt: advice from the BoardGameGeek designers forum:
http://boardgamegeek.com/thread/948875/having-a-moment-of-doubt
The Long View podcast discusses abstract games:
http://dl.dropbox.com/u/7601097/podcasts/LongView/ConnCon2013.mp3
Some of the tricks that co-ops use to make the players make mistakes:
http://3dtotalgames.com/making-you-make-mistakes/
Discussion: http://boardgamegeek.com/thread/948057/making-players-make-mistakes
How to run a solo playtest–and why you should:
http://boardgamegeek.com/blogpost/16708/advice-for-beginning-designers-what-you-need-to-do
How to set yourself up for rapid prototyping–and why you should:
http://exampleofplay.wordpress.com/2013/03/15/game-design-secrets-3-rapid-prototyping/
