Michael Keller (@vhgames) joins the On Board Games podcast (@OnBoardGames) to discuss best practices for playtesting, offering numerous tips for getting the most out of the process:
Mark Rosewater (@maro254) discusses synergy in game designs, finding your internal theme and more:
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/236
Pointers for your Kickstarter launch day:
http://stonemaiergames.com/2013/03/01/kickstarter-lesson-16-launch-day/
On strategic diversity and tactical diversity:
http://boardgamegeek.com/thread/938567/strategic-diversity-versus-tactical-diversity-un
“How to be a good playtester”: Also useful so you can tell your playtesters what your expectations are:
http://boardgamegeek.com/thread/938100/10-playtest-principles-advice-on-how-to-be-a-goo
How players’ expectations can be shaped before going into a game:
Tips for writing an FAQ and previewing your Kickstarter page before launching:
http://stonemaiergames.com/2013/02/26/kickstarter-lesson-15-finishing-touches-faq-and-preview/
Reddit’s tabletop game design community weighs in on a list of guidelines for good game design:
http://www.reddit.com/r/tabletopgamedesign/comments/193nde/guidelines_of_game_design_with_examples/
James Mathe of Minion Games (@MinionGames) crunches the data to bust myths about Kickstarter and referrals, ads, social media and more:
http://www.jamesmathe.com/myth-busters-kickstarter-referrer-page/
Jamey Stegmeier (@jameystegmeier) joins the Funding the Dream podcast (@FundtheDream) to share some out-of-the-box ideas about Kickstarter goals and marketing:
http://www.buzzsprout.com/4646/78400-funding-the-dream-on-kickstarter-ep-123-jamey-stegmaier
Considerations for creating add-ons to your Kickstarter rewards:
http://stonemaiergames.com/2013/02/24/kickstarter-lesson-14-the-value-of-add-ons/
Shipping your Kickstarter project: things to consider:
http://stonemaiergames.com/2013/02/17/kickstarter-lesson-12-shipping/
A lengthy list of links to resources for board game designers–forums, publishers, artists, suppliers and more:
http://boardgamegeek.com/thread/933849/the-designers-resources-list
Tips for creating a scoring system for your game:
http://suite101.com/a/dealing-scoring-issues-your-board-game
