Testing for usability: making your game’s interface as simple to understand as possible:
Who actually makes good money designing board games? (Spoiler alert: Not many.)
http://boardgamegeek.com/thread/930635/who-here-actually-makes-money-off-designing-games
Tips for coming up with, setting and revealing stretch goals for a Kickstarter campaign:
http://stonemaiergames.com/2013/02/14/kickstarter-lesson-11-stretch-goals/
Tips for using spreadsheets to help with your designs:
http://rubycowgames.com/excel-and-google-docs-spreadsheet-tips-for-game-designers/
“How to make games for everyone”: thoughts on some aspects of games that can turn off non-gamers:
http://www.mostdangerousgamedesign.com/2013/02/how-to-make-games-for-everyone.html
A broad overview of competitive games and cooperative games–and games that fall in between:
http://www.meoplesmagazine.com/2013/02/12/cooperative-and-competitive-games/
Courting a game publisher–do’s and don'ts:
http://www.jamesmathe.com/courting-a-game-publisher-dos-and-donts/
How game design is like science, and playtesting is like the peer-review process:
http://exampleofplay.wordpress.com/2013/02/08/on-being-wrong/
Things to consider when setting the timing and length of your Kickstarter campaign:
http://stonemaiergames.com/2013/02/07/kickstarter-lesson-9-timing-and-length/
Mark Major of Whirling Derby (@WhirlingDerby) offers advice for new designers:
“Every skill you have helps in game design, because everything can be the basis of experience for a game. Design is about creating an experience, so before anything else, know what that experience is and be realistic about whether you can deliver that or not. Don’t be afraid to cut material out of a game that doesn’t reinforce that experience.
"Also, spend a lot of time with your games. Make them shine. Playtest them. Making games and getting them out in front of people is exciting, but don’t let that excitement make you settle for second best. If you know you can do better, take the time to make it better.”
http://news.thegamecrafter.com/post/42445138546/mark-major-inducted-into-the-hall-of-fame
Be clear about who your target audience is to avoid getting negative comments from those who aren’t:
http://boardgamegeek.com/blogpost/16818/a-different-way-to-use-negative-commentsratings
