When can “punish the leader” situations work in a design? A BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/918189/leading-player-directly-punished-by-other-players
Tips & Resources for Board Game Designers
When can “punish the leader” situations work in a design? A BoardGameGeek designers forum discussion:
http://boardgamegeek.com/thread/918189/leading-player-directly-punished-by-other-players
At the Unpub 3 event in Delaware this past weekend, panels of experienced designers and publishers offered lots of advice for aspiring designers.
Daniel Solis (@DanielSolis) did a great job of picking out some of the best quotes. These are from the designers panel:
And these come from the publishers panel:
“If you can’t answer yes when a publisher asks you if you blind play tested, your game is not ready to be published.”
The Global Game Jam takes place Jan. 25-27, 2013:
Some lessons–learned the hard way–for researching existing trademarks before publishing your game:
http://boardgamegeek.com/thread/916218/picking-a-name-for-your-game-heres-something-you-m
Where do board game designers congregate online?
http://boardgamegeek.com/thread/916904/outside-of-bbg-where-do-you-connect-with-other-des
Tips for working with bloggers and the media before and during a Kickstarter campaign:
http://stonemaiergames.com/2013/01/20/kickstarter-lesson-5-connecting-with-bloggers/
11 designers you should know:
Step-by-step instructions for creating a game board:
http://www.phantasiogames.com/2013/01/game-board-tutorial.html
“Do every thing you can to have a face-to-face demo. If you believe in your game, this is your best shot and it’s totally worth your time even if rejection comes.”
Get your finances in order before launching a Kickstarter campaign:
http://stonemaiergames.com/2013/01/16/kickstarter-lesson-4-accounting-and-finances/
The Boardroomers discuss the practice of publishing board games
Tips for getting playtesters to try out your game:
http://bellwethergames.com/component/content/article/1-latest-news/206-playtesting-1-the-pitch.html
Tips for working with artists before, during and after a Kickstarter project:
http://stonemaiergames.com/2013/01/13/kickstarter-lesson-3-art-and-design/
Design with purpose: questions to ask yourself to guide your game’s development:
“Playtesting needs to be a brutal, challenging, revolutionary, transformative event; if it’s not you’re probably not doing it properly.”
Avoid these common Kickstarter pitfalls:
Five things to consider before sending your game to a reviewer:
http://fathergeek.com/five-things-to-consider-before-sending-your-game-to-a-reviewer/
Five tips for pitching your game to a publisher:
http://quantuummagic.com/wp/5-tips-pitching-your-game-to-a-publisher/
“People tend to misunderstand in favor of what they’re familiar with, even if it doesn’t make sense. So you need to look at how someone could misunderstand what you’ve written, or understand it in another way.”