Tips for working with bloggers and the media before and during a Kickstarter campaign:
http://stonemaiergames.com/2013/01/20/kickstarter-lesson-5-connecting-with-bloggers/
Tips & Resources for Board Game Designers
Tips for working with bloggers and the media before and during a Kickstarter campaign:
http://stonemaiergames.com/2013/01/20/kickstarter-lesson-5-connecting-with-bloggers/
11 designers you should know:
Step-by-step instructions for creating a game board:
http://www.phantasiogames.com/2013/01/game-board-tutorial.html
“Do every thing you can to have a face-to-face demo. If you believe in your game, this is your best shot and it’s totally worth your time even if rejection comes.”
Get your finances in order before launching a Kickstarter campaign:
http://stonemaiergames.com/2013/01/16/kickstarter-lesson-4-accounting-and-finances/
The Boardroomers discuss the practice of publishing board games
Tips for getting playtesters to try out your game:
http://bellwethergames.com/component/content/article/1-latest-news/206-playtesting-1-the-pitch.html
Tips for working with artists before, during and after a Kickstarter project:
http://stonemaiergames.com/2013/01/13/kickstarter-lesson-3-art-and-design/
Design with purpose: questions to ask yourself to guide your game’s development:
“Playtesting needs to be a brutal, challenging, revolutionary, transformative event; if it’s not you’re probably not doing it properly.”
Avoid these common Kickstarter pitfalls:
Five things to consider before sending your game to a reviewer:
http://fathergeek.com/five-things-to-consider-before-sending-your-game-to-a-reviewer/
Five tips for pitching your game to a publisher:
http://quantuummagic.com/wp/5-tips-pitching-your-game-to-a-publisher/
“People tend to misunderstand in favor of what they’re familiar with, even if it doesn’t make sense. So you need to look at how someone could misunderstand what you’ve written, or understand it in another way.”
Why you should back other Kickstarter projects before launching your own:
http://stonemaiergames.com/2013/01/06/kickstarter-lesson-2-back-other-projects/
What you can control–and what you can’t–about your games:
Board Game Design Forum’s January 2013 Game Design Showdown: “Time Marches On”
Guidelines for marketing to children:
http://www.toy-icti.org/info/communications-to-children.html
How can abstract games find commercial success? A look at the success of Blokus and Pentago:
http://nickbentleygames.wordpress.com/2013/01/02/how-can-abstract-games-find-commercial-success/
Designing around a core mechanic: thoughts for how to integrate your core mechanisms within a broader framework:
http://www.funstormgames.com/blog/2012/06/designing-around-a-core-mechanic/
(Written mainly for video games but applicable to board games as well.)
HT Neil Roberts (@pottedmeat)