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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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theory
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prototyping
process
rules
licensing
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January 21, 2013 January 21, 2013/ Cardboard Edison

Tips for working with bloggers and the media before and during a Kickstarter campaign:

http://stonemaiergames.com/2013/01/20/kickstarter-lesson-5-connecting-with-bloggers/

January 21, 2013/ Cardboard Edison/
publishing

Cardboard Edison

January 18, 2013 January 18, 2013/ Cardboard Edison

11 designers you should know:

http://boardsandbees.wordpress.com/2013/01/11/0217/

HT allthingsboardgames

January 18, 2013/ Cardboard Edison/
industry

Cardboard Edison

January 18, 2013 January 18, 2013/ Cardboard Edison

Step-by-step instructions for creating a game board:

http://www.phantasiogames.com/2013/01/game-board-tutorial.html

January 18, 2013/ Cardboard Edison/
prototyping

Cardboard Edison

January 17, 2013 January 17, 2013/ Cardboard Edison
“Do every thing you can to have a face-to-face demo. If you believe in your game, this is your best shot and it’s totally worth your time even if rejection comes.”
— T.C. Petty III (@puppyshogun)
January 17, 2013/ Cardboard Edison/ /Source
licensing

Cardboard Edison

January 17, 2013 January 17, 2013/ Cardboard Edison

Get your finances in order before launching a Kickstarter campaign:

http://stonemaiergames.com/2013/01/16/kickstarter-lesson-4-accounting-and-finances/

January 17, 2013/ Cardboard Edison/
publishing

Cardboard Edison

January 15, 2013 January 15, 2013/ Cardboard Edison

The Boardroomers discuss the practice of publishing board games

January 15, 2013/ Cardboard Edison/
publishing

Cardboard Edison

January 14, 2013 January 14, 2013/ Cardboard Edison

Tips for getting playtesters to try out your game:

http://bellwethergames.com/component/content/article/1-latest-news/206-playtesting-1-the-pitch.html

January 14, 2013/ Cardboard Edison/
playtesting

Cardboard Edison

January 14, 2013 January 14, 2013/ Cardboard Edison

Tips for working with artists before, during and after a Kickstarter project:

http://stonemaiergames.com/2013/01/13/kickstarter-lesson-3-art-and-design/

January 14, 2013/ Cardboard Edison/
publishing

Cardboard Edison

January 11, 2013 January 11, 2013/ Cardboard Edison

Design with purpose: questions to ask yourself to guide your game’s development:

http://hyperbolegames.com/2013/01/11/design-with-purpose/

January 11, 2013/ Cardboard Edison/
process

Cardboard Edison

January 10, 2013 January 10, 2013/ Cardboard Edison
“Playtesting needs to be a brutal, challenging, revolutionary, transformative event; if it’s not you’re probably not doing it properly.”
— Brett J. Gilbert (@55cards)
January 10, 2013/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

January 09, 2013 January 09, 2013/ Cardboard Edison

Avoid these common Kickstarter pitfalls:

http://www.wired.com/geekdad/2013/01/kickstarter-pitfalls/

January 09, 2013/ Cardboard Edison/
publishing

Cardboard Edison

January 09, 2013 January 09, 2013/ Cardboard Edison

Five things to consider before sending your game to a reviewer:

http://fathergeek.com/five-things-to-consider-before-sending-your-game-to-a-reviewer/

January 09, 2013/ Cardboard Edison/
publishing, industry

Cardboard Edison

January 08, 2013 January 08, 2013/ Cardboard Edison

Five tips for pitching your game to a publisher:

http://quantuummagic.com/wp/5-tips-pitching-your-game-to-a-publisher/

January 08, 2013/ Cardboard Edison/
licensing

Cardboard Edison

January 08, 2013 January 08, 2013/ Cardboard Edison
“People tend to misunderstand in favor of what they’re familiar with, even if it doesn’t make sense. So you need to look at how someone could misunderstand what you’ve written, or understand it in another way.”
— Lewis Pulsipher (@lewpuls)
January 08, 2013/ Cardboard Edison/ /Source
rules

Cardboard Edison

January 07, 2013 January 07, 2013/ Cardboard Edison

Why you should back other Kickstarter projects before launching your own:

http://stonemaiergames.com/2013/01/06/kickstarter-lesson-2-back-other-projects/

January 07, 2013/ Cardboard Edison/
publishing

Cardboard Edison

January 04, 2013 January 04, 2013/ Cardboard Edison

What you can control–and what you can’t–about your games:

http://hyperbolegames.com/2013/01/04/within-your-reach/

January 04, 2013/ Cardboard Edison/
process

Cardboard Edison

January 03, 2013 January 03, 2013/ Cardboard Edison

Board Game Design Forum’s January 2013 Game Design Showdown: “Time Marches On”

http://www.bgdf.com/node/7617

January 03, 2013/ Cardboard Edison/
contests

Cardboard Edison

January 02, 2013 January 02, 2013/ Cardboard Edison

Guidelines for marketing to children:

http://www.toy-icti.org/info/communications-to-children.html

January 02, 2013/ Cardboard Edison/
publishing, industry

Cardboard Edison

January 02, 2013 January 02, 2013/ Cardboard Edison

How can abstract games find commercial success? A look at the success of Blokus and Pentago:

http://nickbentleygames.wordpress.com/2013/01/02/how-can-abstract-games-find-commercial-success/

January 02, 2013/ Cardboard Edison/
industry

Cardboard Edison

January 01, 2013 January 01, 2013/ Cardboard Edison

Designing around a core mechanic: thoughts for how to integrate your core mechanisms within a broader framework:

http://www.funstormgames.com/blog/2012/06/designing-around-a-core-mechanic/

(Written mainly for video games but applicable to board games as well.)

HT Neil Roberts (@pottedmeat)

January 01, 2013/ Cardboard Edison/
theory

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