“Playtesting needs to be a brutal, challenging, revolutionary, transformative event; if it’s not you’re probably not doing it properly.”
— Brett J. Gilbert (@55cards)
“People tend to misunderstand in favor of what they’re familiar with, even if it doesn’t make sense. So you need to look at how someone could misunderstand what you’ve written, or understand it in another way.”
— Lewis Pulsipher (@lewpuls)

The Boardroomers discuss what happens when players’ actions are at odds with the designer’s intentions

Cardboard Edison’s Favorite Tips & Resources of 2012

The past year has given us a wealth of sage advice and valuable resources for board game designers. We’ve been putting together monthly lists of our favorites for a while, but now, as the end of the year approaches, we’ve gone through our archives again and pulled out the best of the best.

The following posts about game design theory, prototyping, publishing, the design process and more are the ones that we’ve found to be the most helpful, insightful and inspiring for our own games. We hope they’ll help you too.

Happy New Year!

– Chris & Suzanne Zinsli, Cardboard Edison

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