Cardboard Edison’s Favorite Tips & Resources of 2012

The past year has given us a wealth of sage advice and valuable resources for board game designers. We’ve been putting together monthly lists of our favorites for a while, but now, as the end of the year approaches, we’ve gone through our archives again and pulled out the best of the best.

The following posts about game design theory, prototyping, publishing, the design process and more are the ones that we’ve found to be the most helpful, insightful and inspiring for our own games. We hope they’ll help you too.

Happy New Year!

– Chris & Suzanne Zinsli, Cardboard Edison

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Instinct and heuristics to create the game. Metrics and heuristics to tune it. That’s the closest I’ll ever get to a “formula.”
— Eric Lang (@eric_lang)
Play some games you’re excited about with people who you love to play with. Win or lose, enjoy yourself, be epic, do epic stuff, and you’ll be inspired with your game designing.
— Bryan Fischer (@bryanfischer)
Persistence: You’re going to get knocked back repeatedly. If you want to be a designer, you have to keep at it.
— Martin Wallace, on the most valuable piece of advice he has for aspiring designers