“I long ago learned that you can’t call a game educational if you want anyone to think it’s fun. You have to let the educational part sneak up on the players.”
Paul Owen (@PaulOwenGames) discusses forging relationships with publishers, setting the players’ “decision space,” using social media and more:
http://bellwethergames.com/featureddesigners/201-paul-owen-interview.html
A brainstorming exercise for game designers: Using Wikipedia to generate novel game themes:
http://boardgamegeek.com/thread/892541/just-come-up-with-a-new-theme-already-fun-exercise
Where are the new game mechanisms?
http://goforthandgame.com/2012/11/29/question-of-the-month-where-are-the-new-game-mechanisms/
An open offer to write flavor text for your game or edit its rules:
http://boardgamegeek.com/thread/890995/flavour-text-writer-rules-reader
Daniel Solis (@DanielSolis) visits the G*M*S Magazine podcast (@gmsmagazine) to discuss open design, observing playtesters, art vs. craft and more:
http://www.gmsmagazine.com/podcasts/the-gms-magazine-podcast-episode-70-with-daniel-solis
Advice about playtesting, prototyping and pitching from The Game Crafter’s latest Hall of Fame inductee:
http://news.thegamecrafter.com/post/36668744129/chris-leder-inducted-into-hall-of-fame
Ludopolis International Boardgame Design Competition 2013
Deadline: Jan. 13, 2013
Prize: Publication by Portuguese publisher Runadrake
http://boardgamegeek.com/thread/889409/ludopolis-international-boardgame-design-contest-2
Caring for your game after release: keeping the community happy:
http://exampleofplay.wordpress.com/2012/11/22/caring-for-your-game-after-release/
Using a spreadsheet to calculate probabilities in dice rolls:
http://www.felsirworld.net/dice-simulation-with-google-docs/
HT The Game Crafter (@TheGameCrafter)
Rob Daviau (@robdaviaugamer) joins the Game Design Round Table podcast to discuss persistence in board games, launching a game company, the design process and more:
http://thegamedesignroundtable.com/2012/11/20/episode-2-memory-innovation-and-being-an-indie/
