An open offer to write flavor text for your game or edit its rules:
http://boardgamegeek.com/thread/890995/flavour-text-writer-rules-reader
Tips & Resources for Board Game Designers
An open offer to write flavor text for your game or edit its rules:
http://boardgamegeek.com/thread/890995/flavour-text-writer-rules-reader
“There’s no set of rules so small that someone won’t misread it anyway.”
Daniel Solis (@DanielSolis) visits the G*M*S Magazine podcast (@gmsmagazine) to discuss open design, observing playtesters, art vs. craft and more:
http://www.gmsmagazine.com/podcasts/the-gms-magazine-podcast-episode-70-with-daniel-solis
Need some sturdy square tiles? The BoardGameGeek designers forum knows where you can get them:
Advice about playtesting, prototyping and pitching from The Game Crafter’s latest Hall of Fame inductee:
http://news.thegamecrafter.com/post/36668744129/chris-leder-inducted-into-hall-of-fame
What things should a board game publisher consider when setting MSRP?
“I advise new game designers not to play a lot of games, but to design a lot of games. If all you ever do is see what other people have wound up with, you can never really understand what they started with and how they got there.”
James Ernest (@cheapassjames) joins Jennisodes (@Jennisodes) to talk about his design process, advice for new designers, playtesting, publishing and more:
Ludopolis International Boardgame Design Competition 2013
Deadline: Jan. 13, 2013
Prize: Publication by Portuguese publisher Runadrake
http://boardgamegeek.com/thread/889409/ludopolis-international-boardgame-design-contest-2
Colby Dauch of Plaid Hat Games (@PlaidHatGames) and Stephen Buonocore of Stronghold Games (@StrongholdGames) discuss their different paths to success running small board game publishing companies:
Caring for your game after release: keeping the community happy:
http://exampleofplay.wordpress.com/2012/11/22/caring-for-your-game-after-release/
Using a spreadsheet to calculate probabilities in dice rolls:
http://www.felsirworld.net/dice-simulation-with-google-docs/
HT The Game Crafter (@TheGameCrafter)
Rob Daviau (@robdaviaugamer) joins the Game Design Round Table podcast to discuss persistence in board games, launching a game company, the design process and more:
http://thegamedesignroundtable.com/2012/11/20/episode-2-memory-innovation-and-being-an-indie/
How best to use a tie breaker, if it’s needed?
The tie breaker shouldn’t be something anyone has to think about. It should be as pre-baked as possible, like a delicious cupcake.
A day in the life of a professional board game designer: Matt Hyra of Cryptozoic Entertainment:
http://www.cryptozoic.com/blogs/office-board-game-fun-matt-hyra
Ways of introducing asymmetry in games, by Lewis Pulsipher (@lewpuls):
http://pulsiphergamedesign.blogspot.com/2012/11/looking-at-game-design-in-terms-of-ways.html
Running a small game publishing company: Christopher Badell of “Sentinels of the Multiverse” publisher Greater Than Games (@SentinelsOTM) visits the Ludology podcast:
http://ludology.libsyn.com/ludology-episode-44-all-for-one-and-one-for-all
How to Build Tile Cards, by James Ernest (@cheapassjames)
“If you test with only gamers, don’t expect it to ever go to mass market – expect it to be beloved by gamers, and that’s where you’re going to sell it. So you have to figure out ahead of time who the market is that you’re aiming for, and that’s where you test it.”