Need some sturdy square tiles? The BoardGameGeek designers forum knows where you can get them:
Advice about playtesting, prototyping and pitching from The Game Crafter’s latest Hall of Fame inductee:
http://news.thegamecrafter.com/post/36668744129/chris-leder-inducted-into-hall-of-fame
Ludopolis International Boardgame Design Competition 2013
Deadline: Jan. 13, 2013
Prize: Publication by Portuguese publisher Runadrake
http://boardgamegeek.com/thread/889409/ludopolis-international-boardgame-design-contest-2
Caring for your game after release: keeping the community happy:
http://exampleofplay.wordpress.com/2012/11/22/caring-for-your-game-after-release/
Using a spreadsheet to calculate probabilities in dice rolls:
http://www.felsirworld.net/dice-simulation-with-google-docs/
HT The Game Crafter (@TheGameCrafter)
Rob Daviau (@robdaviaugamer) joins the Game Design Round Table podcast to discuss persistence in board games, launching a game company, the design process and more:
http://thegamedesignroundtable.com/2012/11/20/episode-2-memory-innovation-and-being-an-indie/
A day in the life of a professional board game designer: Matt Hyra of Cryptozoic Entertainment:
http://www.cryptozoic.com/blogs/office-board-game-fun-matt-hyra
Ways of introducing asymmetry in games, by Lewis Pulsipher (@lewpuls):
http://pulsiphergamedesign.blogspot.com/2012/11/looking-at-game-design-in-terms-of-ways.html
Running a small game publishing company: Christopher Badell of “Sentinels of the Multiverse” publisher Greater Than Games (@SentinelsOTM) visits the Ludology podcast:
http://ludology.libsyn.com/ludology-episode-44-all-for-one-and-one-for-all
“If you test with only gamers, don’t expect it to ever go to mass market – expect it to be beloved by gamers, and that’s where you’re going to sell it. So you have to figure out ahead of time who the market is that you’re aiming for, and that’s where you test it.”
Dominic Crapuchettes (@DCrapuchettes) discusses the business side of his company, North Star Games (@NorthStarGames). He touches on market testing, distribution, marketing, partnerships and more:
http://meepletown.com/2012/11/game-designer-publisher-interview-dominic-crapuchettes-part-1/
