John Shafer (@_Jon_Shafer_) offers a road map to achieving good pacing in your game designs:
Jeremy Anderson of Game Night Productions visits the Game Gab podcast to give a broad overview of the development process, with lots of pointers for working methods, prototyping, playtesting and more:
http://podcasts.pulpgamer.com/myriadgames/135639/game-gab-game-development-with-jeremy-anderson/
How to solve the problem in cooperative games where one player takes over for the other players? Richard Garfield discusses three new games with different solutions:
http://www.threedonkeys.com/blog/archives/778
SEE ALSO:
http://hyperbolegames.com/2012/10/29/the-dominant-player-problem/
What special considerations are required to design a political game? Jason Matthews, the codesigner of games like Twilight Struggle, 1960 and Founding Fathers, joins the Ludology podcast:
http://ludology.libsyn.com/ludology-episode-43-twilight-snuggle
Different options for keeping track of quantities in games:
http://boardgamegeek.com/thread/884312/physical-ways-in-games-of-showing-quantities
Some recommendations for rules layout software:
http://boardgamegeek.com/thread/884318/rules-layout-software
Timing your Kickstarter project: Michael Keller of Visible Hand Games (@vhgames) on using the con circuit and dealing with unforeseen events with his campaign for City Hall:
How many dice (to include with a game)?
http://pulsiphergamedesign.blogspot.com/2012/11/how-many-dice-to-include-with-game.html
What would you learn about board game design if you created and published a new game every month for 10 years straight?
Jonathan Leistiko, who did just that for Invisible City Productions, shares what he’s learned:
http://www.rantgaming.com/2012/11/11/not-so-old-school-interviews-invisible-citys-jonathan-leistiko/
Registration for Unpub 3, to be held Jan. 19-20, 2013, in Magnolia, Delaware, is open now through Jan. 1:
http://us4.campaign-archive.com/?u=555654fce7a68d736c015d4ec&id=840c1d9d6b
The Game Crafter (@thegamecrafter) is now offering bulk discounts for large orders, starting at 25 units:
http://news.thegamecrafter.com/post/35561758838/new-bulk-pricing-great-for-kickstarters
Daniel Solis (@DanielSolis) discusses his process of iterating his games through numerous playtests:
I tried to stay patient, making small changes, and testing them out with several different groups in rapid succession. Here’s what I’ve learned over the past year.
http://danielsolisblog.blogspot.com/2012/11/rapid-prototyping-vs-reckless.html
Grant Rodiek (@HerrohGrant) discusses open design, community engagement, Kickstarting his game Farmageddon, looking professional, what makes a game great, running Hyperbole Games (@HyperboleGames) and more:
http://goforthandgame.com/2012/11/09/a-conversation-with-grant-rodiek-the-designer-of-farmageddon/
Bernd Brunnhofer has some pointers for novice designers who want to submit to Hans im Glück, in this interview:
http://boardgamegeek.com/blogpost/14253/interview-with-bernd-brunnhofer-from-hans-im-gluck
The Secret of Learning from Others
Know that you are not the best. You are in fact, not that good. BUT you are equipped with a formidable weapon that will grant you victory.
You are learning.
http://exampleofplay.wordpress.com/2012/11/09/the-secret-of-learning-from-others/
