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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
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    • Game Design Checklist
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November 15, 2012 November 15, 2012/ Cardboard Edison

John Shafer (@_Jon_Shafer_) offers a road map to achieving good pacing in your game designs:

http://jonshaferondesign.com/2012/11/15/pacing/

November 15, 2012/ Cardboard Edison/
theory

Cardboard Edison

November 15, 2012 November 15, 2012/ Cardboard Edison

Jeremy Anderson of Game Night Productions visits the Game Gab podcast to give a broad overview of the development process, with lots of pointers for working methods, prototyping, playtesting and more:

http://podcasts.pulpgamer.com/myriadgames/135639/game-gab-game-development-with-jeremy-anderson/

November 15, 2012/ Cardboard Edison/
playtesting, process, prototyping, publishing, industry

Cardboard Edison

November 15, 2012 November 15, 2012/ Cardboard Edison

How to solve the problem in cooperative games where one player takes over for the other players? Richard Garfield discusses three new games with different solutions:

http://www.threedonkeys.com/blog/archives/778

SEE ALSO:

http://hyperbolegames.com/2012/10/29/the-dominant-player-problem/

November 15, 2012/ Cardboard Edison/
theory

Cardboard Edison

November 15, 2012 November 15, 2012/ Cardboard Edison

Three tips for helping along the creative process:

  • Fail on Purpose
  • Don’t Be Afraid to Show Early On
  • Make a Plan

http://bdistracted.net/2012/11/15/do-it-wrong/

November 15, 2012/ Cardboard Edison/
process

Cardboard Edison

November 15, 2012 November 15, 2012/ Cardboard Edison

What special considerations are required to design a political game? Jason Matthews, the codesigner of games like Twilight Struggle, 1960 and Founding Fathers, joins the Ludology podcast:

http://ludology.libsyn.com/ludology-episode-43-twilight-snuggle

November 15, 2012/ Cardboard Edison/
theory

Cardboard Edison

November 14, 2012 November 14, 2012/ Cardboard Edison

Different options for keeping track of quantities in games:

http://boardgamegeek.com/thread/884312/physical-ways-in-games-of-showing-quantities

November 14, 2012/ Cardboard Edison/
theory, prototyping

Cardboard Edison

November 14, 2012 November 14, 2012/ Cardboard Edison

Some recommendations for rules layout software:

http://boardgamegeek.com/thread/884318/rules-layout-software

November 14, 2012/ Cardboard Edison/
rules, prototyping

Cardboard Edison

November 14, 2012 November 14, 2012/ Cardboard Edison

Timing your Kickstarter project: Michael Keller of Visible Hand Games (@vhgames) on using the con circuit and dealing with unforeseen events with his campaign for City Hall:

http://www.thegamewhisperer.com/2012/11/funding-the-dream-on-kickstarter-ep-101-city-hall-with-michael-keller.html

November 14, 2012/ Cardboard Edison/
publishing

Cardboard Edison

November 14, 2012 November 14, 2012/ Cardboard Edison

How many dice (to include with a game)?

http://pulsiphergamedesign.blogspot.com/2012/11/how-many-dice-to-include-with-game.html

November 14, 2012/ Cardboard Edison/
theory, publishing

Cardboard Edison

November 13, 2012 November 13, 2012/ Cardboard Edison

Some suggestions for programs that let you make cards:

http://boardgamegeek.com/thread/883432/card-design

November 13, 2012/ Cardboard Edison/
prototyping

Cardboard Edison

November 13, 2012 November 13, 2012/ Cardboard Edison

What would you learn about board game design if you created and published a new game every month for 10 years straight?

Jonathan Leistiko, who did just that for Invisible City Productions, shares what he’s learned:

http://www.rantgaming.com/2012/11/11/not-so-old-school-interviews-invisible-citys-jonathan-leistiko/

November 13, 2012/ Cardboard Edison/
process, playtesting, prototyping, licensing, publishing, industry

Cardboard Edison

November 12, 2012 November 12, 2012/ Cardboard Edison

Registration for Unpub 3, to be held Jan. 19-20, 2013, in Magnolia, Delaware, is open now through Jan. 1:

http://us4.campaign-archive.com/?u=555654fce7a68d736c015d4ec&id=840c1d9d6b

November 12, 2012/ Cardboard Edison/
playtesting

Cardboard Edison

November 12, 2012 November 12, 2012/ Cardboard Edison

Spanish publisher nestorgames has launched a crowdfunding service for games.

It’ll license any successful projects that it can produce, with the designer receiving a 10% royalty. However, the designer must pay a 60 euro fee up front to launch the project.

http://www.nestorbooster.com/

November 12, 2012/ Cardboard Edison/
licensing

Cardboard Edison

November 12, 2012 November 12, 2012/ Cardboard Edison

The Game Crafter (@thegamecrafter) is now offering bulk discounts for large orders, starting at 25 units:

http://news.thegamecrafter.com/post/35561758838/new-bulk-pricing-great-for-kickstarters 

November 12, 2012/ Cardboard Edison/
publishing, prototyping

Cardboard Edison

November 12, 2012 November 12, 2012/ Cardboard Edison

Bruno Faidutti discusses factions in board and card games:

http://faidutti.com/blog/?p=1315

November 12, 2012/ Cardboard Edison/
theory

Cardboard Edison

November 11, 2012 November 11, 2012/ Cardboard Edison

Daniel Solis (@DanielSolis) discusses his process of iterating his games through numerous playtests:

I tried to stay patient, making small changes, and testing them out with several different groups in rapid succession. Here’s what I’ve learned over the past year.

http://danielsolisblog.blogspot.com/2012/11/rapid-prototyping-vs-reckless.html

November 11, 2012/ Cardboard Edison/
playtesting

Cardboard Edison

November 10, 2012 November 10, 2012/ Cardboard Edison
“Focus. The designer should pick a goal they want to accomplish. Everything in the game should focus towards that point. It’s easier to do one or two things incredibly well than fifty things.”
— Grant Rodiek (@HerrohGrant)
November 10, 2012/ Cardboard Edison/ /Source
process

Cardboard Edison

November 10, 2012 November 10, 2012/ Cardboard Edison

Grant Rodiek (@HerrohGrant) discusses open design, community engagement, Kickstarting his game Farmageddon, looking professional, what makes a game great, running Hyperbole Games (@HyperboleGames) and more:

http://goforthandgame.com/2012/11/09/a-conversation-with-grant-rodiek-the-designer-of-farmageddon/

November 10, 2012/ Cardboard Edison/
process, publishing, playtesting, prototyping, theory

Cardboard Edison

November 10, 2012 November 10, 2012/ Cardboard Edison

Bernd Brunnhofer has some pointers for novice designers who want to submit to Hans im Glück, in this interview:

http://boardgamegeek.com/blogpost/14253/interview-with-bernd-brunnhofer-from-hans-im-gluck

November 10, 2012/ Cardboard Edison/
licensing

Cardboard Edison

November 09, 2012 November 09, 2012/ Cardboard Edison

The Secret of Learning from Others

Know that you are not the best. You are in fact, not that good. BUT you are equipped with a formidable weapon that will grant you victory.

You are learning.

http://exampleofplay.wordpress.com/2012/11/09/the-secret-of-learning-from-others/

November 09, 2012/ Cardboard Edison/
process

Cardboard Edison

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