75 board game ideas, free to use or peruse for inspiration:
http://overboardblog.wordpress.com/2012/10/22/75-board-game-ideas-in-tweets/
Tips & Resources for Board Game Designers
75 board game ideas, free to use or peruse for inspiration:
http://overboardblog.wordpress.com/2012/10/22/75-board-game-ideas-in-tweets/
Reaffirm your motif: Do one thing and do it well:
http://exampleofplay.wordpress.com/2012/10/22/game-design-secrets-2-reaffirm-your-motif/
The Tao of Board Gaming III - Chapter VIII. The True Nature of the Award
http://www.mechanics-and-meeples.com/2012/10/22/the-tao-of-board-gaming-iii/
Flowcharts for what makes a decision interesting:
http://www.dinofarmgames.com/forum/viewtopic.php?f=5&t=187&p=930
HT Keith Burgun (@keithburgun)
The Ludology podcast analyzes the pick-up-and-deliver genre:
http://ludology.libsyn.com/ludology-episode-42-speedy-delivery
Viticulture co-designer Jamey Stegmaier (@jameystegmaier) crunches the numbers to learn where his Kickstarter backers came from and make conclusions about how to reach them:
http://stonemaiergames.com/2012/10/16/how-to-overfund-your-kickstarter-campaign-part-1/
“Quality comes from taking time with development and production and not forcing things out into a market quickly.”
“If you believe in a design, keep pushing. You may just find someone who shares your vision.”
Why your actions are more important than your intentions. A warning for new game designers from Lewis Pulsipher (@lewpuls):
http://pulsiphergamedesign.blogspot.com/2012/10/intentions-versus-actions-in-game.html
Win the chance to pitch your game on the Building the Game podcast
Deadline: Oct. 31, 2012
Unpublished game designers can email BTGcontest@gmail.com saying why you deserve the chance to pitch your game
Full contest rules at the 29-minute mark:
http://www.buildingthegamepodcast.com/2012/10/14/episode-20-aint-no-shame-in-a-contest/
Board game industry players discuss their favorite game mechanisms:
An open offer to answer your game probability questions:
http://boardgamegeek.com/thread/869326/post-probability-questions-here
What are some best practices for writing good copy on a Kickstarter or other Crowdfunding project?
“DESIGNERS: Problems in your games can often be golden opportunities. Some of the best ideas I’ve ever had were solutions to a problem.”
Publishing in the U.S., overcoming manufacturing setbacks and more on the Funding the Dream podcast (@FundtheDream):
Joshua Balvin (Oktoberfest, Salem) shares what he’s learned about the process of designing board games:
Read the full post here:
http://boardgamegeek.com/thread/867790/followup-to-design-a-board-game-part-2
A simple exercise to inspire creative thinking about your components:
http://boardgamegeek.com/blogpost/13848/game-design-101-a-few-card-tricks
Here’s our monthly roundup of the board game design tips and resources that we’ve found the most useful.
This month, we’ve got guides for navigating the industry, surviving the design process, pitching potential publishers and more.
How to Make a Good Expansion–tips from a designer of Alcatraz:
http://boardgamegeek.com/blogpost/12605/designer-diary-alcatraz-maximum-security-or-how-to
SEE ALSO:
http://cardboardedison.tumblr.com/post/30466346166/some-principles-for-creating-an-expansion-from
http://cardboardedison.tumblr.com/post/19177839103/lessons-learned-designing-an-expansion-by
How to make a game box:
http://boardgamegeek.com/blogpost/13766/how-to-make-a-game-box