“I think the key for any game is that you have people try to break the game at every step of the way. Once you get to the point that it can’t be broken, you’re golden.”
— Jamey Stegmaier (@jameystegmaier)
“Know your weaknesses and find or hire people to help you overcome them.”
— Marc Aranha of WarSpider Entertainment
“You need to be able to be honest with yourself. You need to be able to take a knife, axe, or even explosives to your game to make it better.”
— Chevee Dodd (@cheveedodd)
“DESIGNERS: Save all your bad ideas. Sometimes tiny good ideas are hidden inside them. They add up.”
— Stephen Glenn (@spielfriek)