How to make a game box:
http://boardgamegeek.com/blogpost/13766/how-to-make-a-game-box
Tips & Resources for Board Game Designers
How to make a game box:
http://boardgamegeek.com/blogpost/13766/how-to-make-a-game-box
The two most common pieces of advice that Jamey Stegmaier (@jameystegmaier) received from his Kickstarter backers:
http://jameystegmaier.com/2012/10/what-i-learned-from-my-kickstarter-backers/
Lewis Pulsipher (@lewpuls) discusses economies in war games:
http://pulsiphergamedesign.blogspot.com/2012/10/maintenance-based-economies-vs.html
“I think the key for any game is that you have people try to break the game at every step of the way. Once you get to the point that it can’t be broken, you’re golden.”
Dave McEnzie of Clever Mojo Games (@CleverMojoGames) talks about running a board game publishing company, learning from Kickstarter campaigns for both board and mobile games, and more on the G*M*S Magazine podcast (@gmsmagazine):
“Know your weaknesses and find or hire people to help you overcome them.”
Minion Games (@MinionGames):
We are looking to start a line of “DESIGNER” games at DriveThruCards.com that are released as PnP and POD. R U a designer? Let us know!
Board Game Design Forum’s October 2012 Game Design Showdown - “Intellectual Property”
This month’s showdown challenges you to create a game as if you were employed by an IP owning company to create a boardgame for one of their newly acquired properties.
Stephen Buonocore of Stronghold Games discusses the board game industry, presenting at a convention and more on the On Board Games podcast (@OnBoardGames):
http://onboardgames.libsyn.com/obg-91-stephen-buonocore-takes-over-the-world
“You need to be able to be honest with yourself. You need to be able to take a knife, axe, or even explosives to your game to make it better.”
Chevee Dodd (@cheveedodd) on the elements of great games, take-that mechanics, the importance of objectivity, using playtesters’ feedback and more:
http://bellwethergames.com/featureddesigners/194-chevee-dodd-interview.html
“I have an idea for a tabletop game. How to get such a thing published?”
John Kovalic (@muskrat_john) fleshes out his 17-tweet guide:
http://www.dorktower.com/2012/10/01/game-publishing-in-17-tweets/
What are the best rewards from a Kickstarter campaign? Michael Mindes of Tasty Minstrel Games (@TastyMinstrel) responds:
Keith Burgun (@keithburgun) offers four ways to NOT spice up a game with ambiguity:
“DESIGNERS: Save all your bad ideas. Sometimes tiny good ideas are hidden inside them. They add up.”
The latest episode of Ludology tackles subjects including puzzles vs. games and the future of board gaming:
http://ludology.libsyn.com/ludology-episode-41-listener-spectacular-2
A free webinar covering the basics of launching a Kickstarter project, on Oct. 2, 2012, by Richard Bliss (@GameWhisperer):
http://www.thegamewhisperer.com/2012/09/next-free-kickstarter-and-crowdfunding-webinar.html
A.J. Porfirio (@VanRyderGames) shares his top 10 lessons learned from Kickstarting If I’m Going Down…
http://boardgamegeek.com/blogpost/13603/the-if-im-going-down-kickstartermy-top-10-lessons
A looong list of gaming conventions. Get your prototypes ready.
A look at some transport-themed games and how they contributed to the development of the board game hobby:
http://fellonmyhead.blogspot.com/2012/09/focus-on-theme-transport-business.html