More Solutions to Naked Aggression
http://www.mechanics-and-meeples.com/2012/09/17/naked-aggression-solutions-viticulture/
A response to:
http://cardboardedison.tumblr.com/post/30321993099/totally-uncontrolled-aggression-can-unbalance-a
Tips & Resources for Board Game Designers
More Solutions to Naked Aggression
http://www.mechanics-and-meeples.com/2012/09/17/naked-aggression-solutions-viticulture/
A response to:
http://cardboardedison.tumblr.com/post/30321993099/totally-uncontrolled-aggression-can-unbalance-a
The Plaid Hat Games (@PlaidHatGames) crew discusses how they work with other companies in the board game industry:
A lively discussion on some fundamental theoretical concepts about what games are, player agency and the goals of games, on the Game Design Theory podcast with Keith Burgun (@keithburgun):
Michael Harrison (@oldbie):
“At the Independent Board Game Survival Guide with @dicehateme @DanielSolis and Dan Yarrington. #EscapistExpo
"How to approach a game publisher? Go to conventions, be friendly, give a killer elevator pitch. If they want to play, even better.
"Know the publishers. Don’t pitch a gross zombie game to a family-friendly publishing company.
"It goes without saying that you should also know the games that the company publishes. Play them. Don’t pitch clones.
"Communities like @CartrunkEnt’s Unpub are great for getting unbiased feedback on your game. http://unpub.net”
Quick tips for things to consider when testing for balance:
Colby Dauch (@PlaidHatGames) joins the All Us Geeks podcast (@AllUsGeeks) to discuss running an up-and-coming board game publishing company, the indie gaming industry, Kickstarter and more:
http://www.allusgeeks.com/2012/09/episode-11-geeks-wear-plaid/
Donald X. Vaccarino discusses deck building, designing expansions and promos, and more on the Little Metal Dog Show (@idlemichael):
http://littlemetaldog.com/2012/09/12/episode-45-hordes-and-awards/
“When you do a game, you just take a little bit of life and just put it on the board. The better life experience you have, I think the better game designer you will be.”
The Syracuse Game Designers’ Guild meets for the first time on Friday, Sept. 14, 2012:
http://www.purplepawn.com/2012/09/syracuse-game-designers-guild/
What publishing and distribution options are available in today’s board game industry, and what are the pros and cons of each?
http://pulsiphergamedesign.blogspot.com/2012/09/observations-about-changes-in-game.html
An open, limited-time offer to create free art bits for board games:
“Game designers need to have courage to throw ideas to the bin and start right from the beginning.
That what game design is - no mercy.
”
How to be taken seriously by publishers:
http://pulsiphergamedesign.blogspot.com/2012/09/getting-foot-into-professional-tabletop.html
James Ernest (@cheapassjames) on the biggest obstacle to becoming a game designer:
There are two definitions of “game designer.” They are “creator” and “developer” or maybe “inventor” and “refiner.” These are both important jobs and you don’t usually find them both in the same person.
“Refiners” need their adult brains turned on. They need to be critical, ask questions, test, and fix broken games. As such, people who tend to live in their adult mode all the time make better refiners.
“Inventors” need their adult brains to shut up. When you’re making something new, everything needs to be awesome. You need to stop second-guessing every spark before you manage to light the fire. You need to stop fixing the leaks before the ship is built. So people who can think with their child brains make better Inventors.
I’d say the biggest obstacle to your becoming a well-rounded game designer is your natural tendency to spend all your waking life thinking with your adult brain.
http://www.reddit.com/r/IAmA/comments/zq14c/im_james_ernest_president_of_cheapass_games_and/c66rnwz
The Boardroomers (@Boardroomers) discuss Kickstarter from the perspectives of publishers and consumers.
Topics covered include stretch goals and exclusives, running multiple campaigns, engaging with backers and promoting a campaign.
Part 1: http://www.youtube.com/watch?v=6oYIvUyYic4&feature=plcp
Part 2: http://www.youtube.com/watch?v=xU0zfY712RA&feature=plcp
Ignacy Trzewiczek (@trzewik) of Portal Publishing discusses gaming in Poland, surprising themes for board games, designing asymmetric games and more, on the G*M*S Magazine Podcast (@gmsmagazine):
http://www.gmsmagazine.com/podcasts/the-gms-magazine-podcast-episode-57portal-with-ignacy
An open offer to copy-edit your rulebook:
http://boardgamegeek.com/thread/854618/dont-send-out-grammatically-crappy-misspelly-ruleb
Gaming Industry Personalities Discuss Kickstarter
“Just as with sport, the drama in a good board game is not created by focusing on the “referee”–or rules–of the game, but can only really happen when the rules take a back seat to the gameplay.”
Examples of cards with awesome graphic design:
http://boardgamegeek.com/thread/853365/examples-of-cards-with-awesome-graphic-design