Jesse Catron (@ktronod) on chrome rims on games, having a repertoire of mechanics, deck-building, the importance of focus and more:
http://bellwethergames.com/bellwether-resources/featureddesigners/192-jesse-catron-interview.html
Tips & Resources for Board Game Designers
Jesse Catron (@ktronod) on chrome rims on games, having a repertoire of mechanics, deck-building, the importance of focus and more:
http://bellwethergames.com/bellwether-resources/featureddesigners/192-jesse-catron-interview.html
Legal considerations for board game designers and publishers, including Kickstarter projects, registering a business, working with freelancers, trademark issues and more:
http://lawofthegeek.com/2012/08/27/lotg-23-law-for-geeks-a-gencon-panel/
Wolfgang Kramer on changes in the board game industry, originality in game design and more:
http://meepletown.com/2012/08/game-designer-interview-wolfgang-kramer/
“Many designers, myself included, have a tendency to add on this cool idea or that to the games core. Sometimes it meshes well but often it’s cumbersome and detracts from the game experience. It’s like putting a giant spoiler and spinning chrome rims on an Aston Martin; it may seem cool at the time but you are destroying a thing of beauty.”
Questions you should ask playtesters
http://boardgamegeek.com/thread/848671/playtesting-questionnaire-creation
What determines a game’s optimal length?
“If you want to go fast, work alone. If you want to go far, work with someone else.”
Friday is the deadline for The Game Crafter’s Steampunk Design Challenge:
http://news.thegamecrafter.com/post/26404680048/steampunk-design-challenge
Some principles for creating an expansion, from Scott Caputo (designer of Kachina/Völuspá):
http://boardgamegeek.com/blogpost/12929/designer-diary-voluspa-or-how-a-native-american-su
SEE ALSO:
Lessons learned designing an expansion, by Grant Rodiek (@HerrohGrant):
http://cardboardedison.tumblr.com/post/19177839103/lessons-learned-designing-an-expansion-by
Special considerations when designing and publishing solo games:
http://boardgamegeek.com/blogpost/12931/designing-solo-games-a-fools-errand
Unpub Protozones by Cartrunk Entertainment (@CartrunkEnt) headed to conventions in N.C., Arizona, Maryland, N.J. & Michigan:
http://us4.campaign-archive.com/?u=555654fce7a68d736c015d4ec&id=707174f2bd
What is your paper of choice for making prototype cards? Tips from the BoardGameGeek design forum:
http://boardgamegeek.com/thread/848147/what-is-your-paper-of-choice-for-making-prototype
SEE ALSO:
http://cardboardedison.tumblr.com/post/20806040669/what-to-use-for-prototype-cards-some-ideas-on
Uwe Rosenberg discusses self-publishing, making good game expansions, the worker-placement mechanism and more in an interview on MeepleTown:
http://meepletown.com/2012/08/game-designer-interview-uwe-rosenberg/
A roundup of Kickstarter advice. Top of the list: Don’t pay for Kickstarter advice.
http://gmskarka.com/2012/08/27/insurgent-creative-never-pay-for-kickstarter-consulting/
“Totally uncontrolled aggression can unbalance a game and unbalance a social environment alike.”
The problem with naked aggression by players, and how to contain it:
http://www.mechanics-and-meeples.com/2012/08/27/the-problem-with-naked-aggression/
“A couple iterations of prototypes are well worth the investment. They give you the opportunity to work out the fine details and minor kinks that make all the difference between a passing fancy and a really successful game.”
Do’s and don'ts for creating modern rule books. Chris Kirkman (@dicehateme) visits the On Board Games podcast (@OnBoardGames):
http://onboardgames.libsyn.com/webpage/obg-88-the-rules-of-rules
Want to get your game playtested… in Denmark?
http://boardgamegeek.com/thread/844234/got-game-go-to-denmark
Registration is now open for Cartrunk Entertainment’s 2012-2013 Unpub program:
http://us4.campaign-archive.com/?u=555654fce7a68d736c015d4ec&id=e1724ad618
Once a month, we go back through all of the board game design tips and resources we’ve found to pick out the most useful of the bunch.
Here are our picks for July 2012: