Cardboard Edison’s Favorite Tips & Resources – July 2012

Board game industry players answer the question: What makes a great game?

http://goforthandgame.com/2012/08/12/what-makes-a-great-game/

http://goforthandgame.com/2012/08/22/what-makes-a-great-game-part-2/

There were 47 different answers to the question “What makes a game great?”. The element that showed up most was hard decisions/meaningful choices. Nineteen percent of my guests felt that this was essential for a game to be considered great. The next most mentioned aspect of a great game was a three-way tie between 1) many paths to victory 2) a sense of story 3) depth that can be explored all coming in with 8% of my guests mentioning these aspects.

Have dreams. Have courage to follow these dreams. Do your games. You don’t need to have big budget. You don’t need to have 20 people crew. You don’t need anything except passion and will to fight. Fight for your success. It is at your fingertips.
— Ignacy Trzewiczek (@

Advice from Jason Kotarski (@jasonkotarski), designer of The Great Heartland Hauling Co.:

1. Let your life lead you to inspiration. Don’t try to force ideas that don’t fit.

2. Creating boundaries creates possibilities that help you engage fully in what you want to do. Saying no to some things allows you to say yes to the best things!

3. Don’t just consume. Create and contribute. Find your own way to make your mark on the worlds that you love.

4. Simplicity does not have to equal boredom. Make room for decisions in the midst of simplicity.

5. Work hard. Love what you do. Make the most of what you’ve got.

http://boardgamegeek.com/blogpost/12285/designer-diary-the-great-heartland-hauling-co

Set the game aside from time to time and come back to it after a break. You will be surprised with all the new ideas and insight your subconscious mind will develop.
— Tushar Gheewala, inventor of Ninja versus Ninja and Letter Roll
Exceptions-based games are defined by their components’ ability to break the rules. When people try to create immutable rules sets to “contain” them, it fights against the game’s nature. Why fight nature?
— Eric Lang (@eric_lang)