“Have dreams. Have courage to follow these dreams. Do your games. You don’t need to have big budget. You don’t need to have 20 people crew. You don’t need anything except passion and will to fight. Fight for your success. It is at your fingertips.”
When and how should board game designers include a geographical element in their designs? A Ludology podcast discussion:
http://www.ludology.libsyn.com/webpage/ludology-episode-38-you-are-here
The theme for the August 2012 24-hour game design contest is “harvest”:
http://boardgamegeek.com/thread/836488/24-hour-contest-august-2012
Advice from Jason Kotarski (@jasonkotarski), designer of The Great Heartland Hauling Co.:
1. Let your life lead you to inspiration. Don’t try to force ideas that don’t fit.
2. Creating boundaries creates possibilities that help you engage fully in what you want to do. Saying no to some things allows you to say yes to the best things!
3. Don’t just consume. Create and contribute. Find your own way to make your mark on the worlds that you love.
4. Simplicity does not have to equal boredom. Make room for decisions in the midst of simplicity.
5. Work hard. Love what you do. Make the most of what you’ve got.
http://boardgamegeek.com/blogpost/12285/designer-diary-the-great-heartland-hauling-co
Hyperbole Games (@HyperboleGames) is becoming a publisher
http://hyperbolegames.com/2012/08/02/the-gift-of-independence/
Professional-looking prototype creation: Tips and equipment recommendations from Ted Alspach
http://opinionatedgamers.com/2012/08/02/professional-looking-prototype-creation/
Printable PDF to organize all the vital information for a new game design:
http://boardgamegeek.com/thread/835906/initial-design-sheet-what-do-you-think
What are the eight most important parts of a game?
http://boardgamegeek.com/thread/835879/ranking-the-eight-most-important-parts-of-a-board
An open offer to translate your board game into French for free:
http://boardgamegeek.com/thread/835384/free-french-translation-services-for-games-develop
Mashup Game Design & Artwork Contest
A fun game-concept contest using mashed-up names from the BoardGameGeek database
Deadline: Sept. 1, 2012
Prizes: Geek Gold
http://boardgamegeek.com/thread/835311/mashup-game-design-artwork-contest
Depth, breadth, span and volume in games:
http://fellonmyhead.blogspot.com/2012/07/depth-breadth-span-and-volume.html
AEG seeks games set in Tempest, a fictional city-state whose characters will inhabit board games that the company is soliciting from designers.
Todd Rowland (@toddrowland) explains on The Little Metal Dog Show (@idlemichael):
http://littlemetaldog.com/2012/07/13/episode-43-salutempest/
SEE ALSO: AEG’s Tempest Designer Resource page: http://www.alderac.com/tempest/designer-resource/
Cartunk Entertainment (@CartrunkEnt) is formalizing its Unpubs into an annual program:
http://us4.campaign-archive2.com/?u=555654fce7a68d736c015d4ec&id=d4ddeb163f
