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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
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  • Free Resources/
    • Blog
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    • Tariffs Report
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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July 27, 2012 July 27, 2012/ Cardboard Edison
“Too many games spread themselves thin to broaden their appeal. In a marketplace glutted with choice, specialization is key.”
— Eric Lang (@eric_lang)
July 27, 2012/ Cardboard Edison/
industry

Cardboard Edison

July 27, 2012 July 27, 2012/ Cardboard Edison
“I won’t be the first to say it, but I’ll say it again as it’s worth mentioning: Only pitch to people who care to hear it. Pitch to the right publishers.”
— Grant Rodiek (@HyperboleGames)
July 27, 2012/ Cardboard Edison/ /Source
licensing

Cardboard Edison

July 26, 2012 July 26, 2012/ Cardboard Edison

Tips for getting your name out there and breaking into the industry:

http://boardgamegeek.com/thread/833475/breaking-into-industrygetting-your-name-out-there

July 26, 2012/ Cardboard Edison/
industry

Cardboard Edison

July 24, 2012 July 24, 2012/ Cardboard Edison

Taking in feedback from playtesters: some tips from the BoardGameGeek design forum:

http://boardgamegeek.com/thread/832565/taking-in-playtester-feedback

July 24, 2012/ Cardboard Edison/
playtesting

Cardboard Edison

July 24, 2012 July 24, 2012/ Cardboard Edison

Indie Boards & Cards will be seeking new games at upcoming conventions. What they’re looking for:

http://boardgamegeek.com/thread/832265/indie-boards-and-cards-gencon-pax-submissions

July 24, 2012/ Cardboard Edison/
licensing

Cardboard Edison

July 24, 2012 July 24, 2012/ Cardboard Edison

Tom Vasel of The Dice Tower (@thedicetower) joins the On Board Games podcast (@OnBoardGames) to discuss how companies should promote their games, starting at about 0:21:00:

http://onboardgames.libsyn.com/webpage/obg-86-we-re-all-his-vassals

July 24, 2012/ Cardboard Edison/
publishing, industry

Cardboard Edison

July 23, 2012 July 23, 2012/ Cardboard Edison

Nestor Games has launched a components business called Nestorbits:

http://www.nestorbits.com/

Pieces include custom plastic meeples and interlocking foam tiles. 

July 23, 2012/ Cardboard Edison/
prototyping, publishing

Cardboard Edison

July 23, 2012 July 23, 2012/ Cardboard Edison
“To only know publishing through Kickstarter could destroy a company that knows no other way.”
— A.J. Porfirio, Van Ryder Games (@VanRyderGames)
July 23, 2012/ Cardboard Edison/ /Source
publishing

Cardboard Edison

July 23, 2012 July 23, 2012/ Cardboard Edison

The Boston Festival of Indie Games is accepting submissions for its Sept. 22 event in Cambridge, Mass.:

http://bostonfig.com/game-submissions/

(No prizes, non-competitive for board games.)

July 23, 2012/ Cardboard Edison/
contests

Cardboard Edison

July 23, 2012 July 23, 2012/ Cardboard Edison
“Good mechanics don’t make a good game, but poorly implemented mechanics will ruin a game without exception.”
— Brad Talton, Level 99 Games (@Level99Games)
July 23, 2012/ Cardboard Edison/ /Source
theory

Cardboard Edison

July 23, 2012 July 23, 2012/ Cardboard Edison

An artist’s open offer to make inexpensive art for your game:

http://www.bgdf.com/node/6847

SEE ALSO:

http://cardboardedison.tumblr.com/post/27153390576/need-an-artist-for-your-game-cartrunk

July 23, 2012/ Cardboard Edison/
publishing, prototyping

Cardboard Edison

July 22, 2012 July 22, 2012/ Cardboard Edison
“Any time you can make the tension in your game revolve around the guy across the table, you’ve done something essential. You’ve turned a cardboard puzzle into a shared experience.”
— Kevin Spak (@Captain_Spak) and Sam Liberty (@SA_Liberty)
July 22, 2012/ Cardboard Edison/ /Source
theory

Cardboard Edison

July 22, 2012 July 22, 2012/ Cardboard Edison

Made for Play: Board Games & Modern Industry

July 22, 2012/ Cardboard Edison/
industry, publishing

Cardboard Edison

July 22, 2012 July 22, 2012/ Cardboard Edison

What randomness is, why it matters and occurs in gaming, how we can interpret and analyze randomness, and when it is or is not an appropriate game mechanism for a game design:

http://www.boardgamegeek.com/blogpost/11133/as-luck-would-have-it-on-randomness-uncertanity-a

SEE ALSO:

http://cardboardedison.tumblr.com/post/24951789254/the-ludology-podcast-takes-a-look-at-the-use-of

July 22, 2012/ Cardboard Edison/
theory

Cardboard Edison

July 22, 2012 July 22, 2012/ Cardboard Edison

Jeffrey D. Allers has posted the text of a lecture he gave some architecture students in Berlin. It’s a solid overview of the history of board games, the current industry, design process, theory and more:

http://opinionatedgamers.com/2012/07/20/postcard-from-berlin-56-lecturing-on-game-design-at-the-technical-university/

July 22, 2012/ Cardboard Edison/
industry, theory, process

Cardboard Edison

July 18, 2012 July 18, 2012/ Cardboard Edison
“Don’t invent just to invent a game. A good idea that you can see through to the end will come when it is ready.”
— Casey Grove, designer of The Big Fat Tomato Game
July 18, 2012/ Cardboard Edison/ /Source
process

Cardboard Edison

July 18, 2012 July 18, 2012/ Cardboard Edison

Sam Liberty (@SA_Liberty) and Kevin Spak (@Captain_Spak) discuss “What is fun?” at TEDxBoston

July 18, 2012/ Cardboard Edison/
theory

Cardboard Edison

July 17, 2012 July 17, 2012/ Cardboard Edison

Some tips for organizing your ideas and quick prototyping, from Darrell Hardy (@HardyTales):

http://darrellhardy.com/archives/tips-from-the-design-files

July 17, 2012/ Cardboard Edison/
process, prototyping

Cardboard Edison

July 17, 2012 July 17, 2012/ Cardboard Edison

Kickstarter For Board Games 101

The Paper Money podcast covers the basics of how to use Kickstarter to finance a board game:

http://www.purplepawn.com/2012/07/paper-money-65-kickstarter-summer-doldrums/

July 17, 2012/ Cardboard Edison/
industry, publishing

Cardboard Edison

July 17, 2012 July 17, 2012/ Cardboard Edison

Anatomy of a Kickstarter board game project. Dollar by dollar, week by week, what does it take to reach your goal?

Uniforge Games (@UniForgeGames) discusses Top This! on the Game Whisperer’s (@GameWhisperer) Funding the Dream podcast:

http://www.buzzsprout.com/4646/53976

July 17, 2012/ Cardboard Edison/
industry, publishing

Cardboard Edison

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