“Too many games spread themselves thin to broaden their appeal. In a marketplace glutted with choice, specialization is key.”
Tips for getting your name out there and breaking into the industry:
http://boardgamegeek.com/thread/833475/breaking-into-industrygetting-your-name-out-there
Taking in feedback from playtesters: some tips from the BoardGameGeek design forum:
http://boardgamegeek.com/thread/832565/taking-in-playtester-feedback
Indie Boards & Cards will be seeking new games at upcoming conventions. What they’re looking for:
http://boardgamegeek.com/thread/832265/indie-boards-and-cards-gencon-pax-submissions
Tom Vasel of The Dice Tower (@thedicetower) joins the On Board Games podcast (@OnBoardGames) to discuss how companies should promote their games, starting at about 0:21:00:
http://onboardgames.libsyn.com/webpage/obg-86-we-re-all-his-vassals
The Boston Festival of Indie Games is accepting submissions for its Sept. 22 event in Cambridge, Mass.:
http://bostonfig.com/game-submissions/
(No prizes, non-competitive for board games.)
An artist’s open offer to make inexpensive art for your game:
SEE ALSO:
http://cardboardedison.tumblr.com/post/27153390576/need-an-artist-for-your-game-cartrunk
What randomness is, why it matters and occurs in gaming, how we can interpret and analyze randomness, and when it is or is not an appropriate game mechanism for a game design:
http://www.boardgamegeek.com/blogpost/11133/as-luck-would-have-it-on-randomness-uncertanity-a
SEE ALSO:
http://cardboardedison.tumblr.com/post/24951789254/the-ludology-podcast-takes-a-look-at-the-use-of
Kickstarter For Board Games 101
The Paper Money podcast covers the basics of how to use Kickstarter to finance a board game:
http://www.purplepawn.com/2012/07/paper-money-65-kickstarter-summer-doldrums/
