“Any time you can make the tension in your game revolve around the guy across the table, you’ve done something essential. You’ve turned a cardboard puzzle into a shared experience.”
What randomness is, why it matters and occurs in gaming, how we can interpret and analyze randomness, and when it is or is not an appropriate game mechanism for a game design:
http://www.boardgamegeek.com/blogpost/11133/as-luck-would-have-it-on-randomness-uncertanity-a
SEE ALSO:
http://cardboardedison.tumblr.com/post/24951789254/the-ludology-podcast-takes-a-look-at-the-use-of
Kickstarter For Board Games 101
The Paper Money podcast covers the basics of how to use Kickstarter to finance a board game:
http://www.purplepawn.com/2012/07/paper-money-65-kickstarter-summer-doldrums/
Lessons on crowdfunding a project, learned from academic study and real-world efforts, on the Funding the Dream podcast:
http://www.buzzsprout.com/4646/53791-funding-the-dream-on-kickstarter-ep-68-go-crowdfund
Hidden depth in games: What is it, how to capture it?
http://hyperbolegames.com/2012/07/16/hidden-depth/
How important is it for a strategy game set in the real world to be factually accurate?
http://paintedwoodencubes.com/2012/07/16/matters-of-fact/
Some Kickstarter stats:
Established publishers, pledge levels and project duration:
http://boardgamegeek.com/blogpost/11960/kickstarter-qa-with-data-and-a-graph
Kickstarter’s biggest winners, by publisher:
http://boardgamegeek.com/blogpost/11967/kickstarter-analytics-biggest-winners-by-publisher
Most-funded game mechanics:
http://boardgamegeek.com/blogpost/11970/kickstarter-analytics-year-gains-and-game-mechanic
Need an artist for your game? Cartrunk Entertainment’s website now lists graphic designers and artists interested in board games:
http://unpub.net/unpub-artists/
The Bamboozle Brothers outline the final step of the publication process on their blog Inspiration to Publication:
Step 33: Promoting Your Game
http://inspirationtopublication.wordpress.com/2012/07/12/step-33-promoting-your-game/
