“I don’t enjoy designing “safe” games. If a game of mine doesn’t worry me on any level, IMO I’m doing something wrong.”
— Eric Lang (@eric_lang)
“The trick to a great Kickstarter video is making a fun, fast and fresh video that gives viewers a bit of entertainment and a bit of gameplay”
— Crash Games (@Crash_Games)
“If game designers just spent 10% of the time they invested on fiddling with graphics on writing complete and structured rules, the world would be a better place, not only for editors and publishers. Playtesting outside your peer group might be helpful, too.”
— eggertspiele (@eggertspiele)

The Ludology podcast tackles questions from listeners in the latest episode. Topics covered include:

–Patents and intellectual property rights for games
–Rules terminology and clarity in design
–When table politics can have a place in a design
–“Constructive vs. destructive games” as an alternative to the Euro vs. Ameritrash debate

http://ludology.libsyn.com/ludology-episode-30-listener-spectacular

“Take it slow. A late game is only late until it’s released. A bad game is bad forever.”
— Grant Rodiek (@HerrohGrant)
“Game design is as frustrating and difficult as it is enjoyable and rewarding. I do it because I have to. It is my outlet.”
— Brad D. Fuller (via whyidesigngames)
“

The best way to be able to get into a career in the gaming world is to get started. Blog, podcast, create print and play copies, design, market, whatever.



By this, I mean getting out there and doing something in the community. Be the go to guy. If you have an audience you have power.

”
— Michael Mindes of Tasty Minstrel Games
“There’s a tendency for people to think that a game is the sum of its mechanics.  To me a good game is more than the sum of its parts.  How those mechanics work with one another, and how they work with actual human players, makes a big difference in the outcome, and is much less than entirely predictable beforehand.”
— Lewis Pulsipher (@lewpuls)
“To be a good teacher, start as a pupil; to be a good boss, start as a worker; to be a good game designer, start as a player.”
— Reiner Knizia (@ReinerKnizia)

Services like Kickstarter and Amazon are upending the board game industry and creating new economic opportunities for game creators. 

For the 50th episode of his Funding the Dream podcast, Richard Bliss (@GameWhisperer) gives a passionate, prophetic overview of the emerging new order.

http://www.buzzsprout.com/4646/46862-funding-the-dream-on-kickstarter-ep-50-richard-bliss-speaks-out