To be a good teacher, start as a pupil; to be a good boss, start as a worker; to be a good game designer, start as a player.
— Reiner Knizia (@ReinerKnizia)

Services like Kickstarter and Amazon are upending the board game industry and creating new economic opportunities for game creators. 

For the 50th episode of his Funding the Dream podcast, Richard Bliss (@GameWhisperer) gives a passionate, prophetic overview of the emerging new order.

http://www.buzzsprout.com/4646/46862-funding-the-dream-on-kickstarter-ep-50-richard-bliss-speaks-out

Design is working within constraints. Game Design is working within constraints to build constraints for others to play within.
— Scott Jon Siegel (@numberless)
The most important skill to designing games is understanding why games are fun. In designing a game, you are trying to entertain a player (this can of course be serious thinky fun, wacky fun, banana fun, depending on the player). When you can identify that bit, you’re well on the way. To do this, you must play many games, with many people. A terrible fate.
— Chris Cieslik (@AsmadiGames)
Is your game an instrument? Or a song that the player must play note by authored note?
— Daniel Cook (@danctheduck)
If you want to be creative, don’t follow the trodden path, make a new one. Think of new mechanisms, new materials, new technologies, new …
— Reiner Knizia (@ReinerKnizia)
It seems this would be obvious, but throughout dev, many things change. What felt good once isn’t optimum later on.
— Brenda Garno (@br)

At what point is a game perfect?

Benny Sperling (@benny275):
At what point is a game perfect? (Meaning no more playtesting) What would you consider a “perfect” game and why?

Samuel A. Liberty (@SA_Liberty):
When you’ve chiseled away all the bits that aren’t fun.

Grant Rodiek (@HerrohGrant):
I think Herr Liberty makes a good point. … I sincerely believe it’s one of the few pieces of philosophical nonsense that adds value.

Bryan Fischer (@bryanfischer):
It’s not about developing a perfect game, it’s about tweaking a game until its rules cannot be broken. Could still be a bad game.

Michael Fox (@idlemichael):
Surely there’s no such thing as a perfect game? You just need to know when to step back and say you’re done. But that’s HARD.

Failure and rejection inciting you to quit? The only difference between you and the masters of your craft is that they never gave up.
— Jay Treat (@jtreat3)
Life, Management, Design… If you are a leader, lead; if you are a follower, follow; if you just want to stand around, get out of the way.
— Reiner Knizia (@ReinerKnizia)
When doing a Kickstarter video, please get to the point and sell me your pitch. Then you’ll have time to be funny after I’m hooked.
— Chris Hanrahan (@ChrisHanrahan)