“It seems this would be obvious, but throughout dev, many things change. What felt good once isn’t optimum later on.”
At what point is a game perfect?
/Benny Sperling (@benny275):
At what point is a game perfect? (Meaning no more playtesting) What would you consider a “perfect” game and why?
Samuel A. Liberty (@SA_Liberty):
When you’ve chiseled away all the bits that aren’t fun.
Grant Rodiek (@HerrohGrant):
I think Herr Liberty makes a good point. … I sincerely believe it’s one of the few pieces of philosophical nonsense that adds value.
Bryan Fischer (@bryanfischer):
It’s not about developing a perfect game, it’s about tweaking a game until its rules cannot be broken. Could still be a bad game.
Michael Fox (@idlemichael):
Surely there’s no such thing as a perfect game? You just need to know when to step back and say you’re done. But that’s HARD.
Designing children’s games: Grant Rodiek (@HerrohGrant) discusses his takeaways from a small survey of parents that he ran:
http://hyperbolegames.com/2012/04/16/the-joys-of-youth-part-1/
What due diligence do Kickstarter backers do before pledging? Get inside their head before launching your project.
A.J. Porfirio (@VanRyderGames) outlines his methods:
http://boardgamegeek.com/blogpost/9649/backing-kickstarters-due-diligence-and-red-flags
“An elegant, efficient design should be the goal of every game—and every game designer. After all, most of us don’t really want to feel like we’re doing time on a stationary bicycle when we get together for a game night. We want the mental exercise, but we also want to go somewhere, and an efficient, elegant design makes the ride smoother and every aspect of the experience easier to enjoy.”
Printing a board for a prototype: some ideas from the BoardGameGeek designers forum:
http://boardgamegeek.com/thread/789815/printing-a-board-for-a-prototype
What Kickstarter backers want to see in your campaign.
Mark Rivera (@blightygamer) and Michael Fox (@idlemichael) canvas the BoardGameGeek forums:
http://boardgamegeek.com/thread/789720/running-a-great-kickstarter-campaign
“Asking is the best way to learn what folks want!” - @idlemichael
“Ultimately with any game I design, I want that finished game to be as close as possible to a state where it lacks nothing and needs nothing more.”
“Whatever piece you put in or take out should be there or not because it is essential to the very nature of the whole.”
- Todd Sanders (@lackriver) on Why I Design Games
http://whyidesigngames.tumblr.com/post/20899808185/todd-sanders
