“Ultimately with any game I design, I want that finished game to be as close as possible to a state where it lacks nothing and needs nothing more.”

“Whatever piece you put in or take out should be there or not because it is essential to the very nature of the whole.”

- Todd Sanders (@lackriver) on Why I Design Games

http://whyidesigngames.tumblr.com/post/20899808185/todd-sanders

Interview with Alf Seegert, designer of Trollhalla and The Road to Canterbury:

“Don’t be afraid to find design influences OUTSIDE of board games. Often the best ideas do not come from games at all!”

“Recently I’ve followed Elton John’s rule: if the song doesn’t write itself quickly, don’t bother. Development can take months (or even years) but if the basic idea doesn’t come together quickly, I move along.”

http://boardgamegeek.com/blogpost/9228/in-the-road-to-canterbury-i-meet-alf-seegert

Grant Rodiek (@HerrohGrant):
Tasty Minstrel posted the PNP and rules for their new game for free. This is the way to do things.

Tasty Minstrel Games (@TastyMinstrel):
.@HerrohGrant When you had confidence in the game play, the logical conclusion is to make it available to people to try before pledging.

Grant Rodiek (@HerrohGrant):
@TastyMinstrel I agree with you 100%. It’s the way all projects should be presented.