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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Mini Discus
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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    • Tariffs Report
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March 25, 2012 March 25, 2012/ Cardboard Edison

What board game designers can learn from Monopoly–really!

http://hyperbolegames.com/2012/03/25/in-defense-of-monopoly/

by Grant Rodiek (@HerrohGrant/@HyperboleGames)

March 25, 2012/ Cardboard Edison/
theory

Cardboard Edison

March 24, 2012 March 24, 2012/ Cardboard Edison

Spiel des Jahre 17th annual game design scholarship competition

Prize: internships/travel $

Deadline: 5/11/12

http://www.spiel-des-jahres.com/cms/front_content.php?client=1&lang=1&idcat=12&idart=1096&m=&s= (in German)

HT @BoardgameNews

http://boardgamegeek.com/blogpost/9102/links-settlers-of-catunes-guess-the-spiel-des-jahr  

March 24, 2012/ Cardboard Edison/
contests

Cardboard Edison

March 24, 2012 March 24, 2012/ Cardboard Edison

RT @headspingames: Also applies to boardgames RT @newsyc100: How to explain your game to an asshole:

http://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/

March 24, 2012/ Cardboard Edison/
playtesting, licensing

Cardboard Edison

March 24, 2012 March 24, 2012/ Cardboard Edison

Making tiles for prototypes. Tips on BGDF:

http://www.bgdf.com/node/872

HT @hakubak

March 24, 2012/ Cardboard Edison/
prototyping

Cardboard Edison

March 24, 2012 March 24, 2012/ Cardboard Edison

A “Global Board Game Design Jam” is being organized for Sept/Oct:

http://boardgamedesignjam.wordpress.com/

March 24, 2012/ Cardboard Edison/
contests, industry

Cardboard Edison

March 23, 2012 March 23, 2012/ Cardboard Edison

RT @GameDesignFTW: “A completed game that is a failure is so much more valuable than an incomplete game that might be brilliant” - Jay Treat

March 23, 2012/ Cardboard Edison/
process

Cardboard Edison

March 23, 2012 March 23, 2012/ Cardboard Edison

RT @danctheduck Instead of solving a hard problem, solve a simpler one that meets the same goal:

https://plus.google.com/u/0/105363132599081141035/posts/1WDqVtrXt5S#105363132599081141035/posts/1WDqVtrXt5S

March 23, 2012/ Cardboard Edison/
process

Cardboard Edison

March 23, 2012 March 23, 2012/ Cardboard Edison

Got a @kickstarter board game project? Here’s a free Excel budgeting and cost/benefit model from @VanRyderGames:

http://www.boardgamegeek.com/blogpost/9112/the-kickstarter-budgeting-and-costbenefit-excel-fi

March 23, 2012/ Cardboard Edison/
publishing

Cardboard Edison

March 23, 2012 March 23, 2012/ Cardboard Edison

RT @rdonoghue: When you create and sell something, the world will start thinking of you as a business long before you yourself do.

March 23, 2012/ Cardboard Edison/
publishing

Cardboard Edison

March 23, 2012 March 23, 2012/ Cardboard Edison

#FF @GameWhisperer If there’s even the slightest chance you’ll use @kickstarter in the future, start listening to his podcast now.

March 23, 2012/ Cardboard Edison/
publishing

Cardboard Edison

March 22, 2012 March 22, 2012/ Cardboard Edison

RT @raphkoster: @ChristopherA found the audio & slides for my old presentation “Core of Fun” and put it on Slideshare:

http://www.slideshare.net/christophera/raph-koster-the-core-of-fun

March 22, 2012/ Cardboard Edison/
theory

Cardboard Edison

March 22, 2012 March 22, 2012/ Cardboard Edison

New Windows/Linux app nanDeck generates prototype playing cards, integrates with @thegamecrafter:

http://news.thegamecrafter.com/post/19731893368/nandeck-includes-direct-uploading-to-the-game-crafter

March 22, 2012/ Cardboard Edison/
prototyping

Cardboard Edison

March 22, 2012 March 22, 2012/ Cardboard Edison

What makes an RPG successful? @fredhicks interview on @doubleplusfun:

http://www.thoughtcrimegames.net/questions-for-game-designers-fred-hicks/

March 22, 2012/ Cardboard Edison/
theory

Cardboard Edison

March 21, 2012 March 21, 2012/ Cardboard Edison

RT @TheGameAisle: the “Toy and Game Inventors Handbook” by Ron Weingartner & Richard Levy is being updated! Find out more:

http://toydreamers.blogspot.com/2012/03/was-i-missed-in-blogland.html

March 21, 2012/ Cardboard Edison/
industry

Cardboard Edison

March 21, 2012 March 21, 2012/ Cardboard Edison

Card Design Commandments

http://hyperbolegames.com/2012/03/21/card-design-commandments/

by @HerrohGrant on @HyperboleGames

March 21, 2012/ Cardboard Edison/
prototyping, publishing

Cardboard Edison

March 21, 2012 March 21, 2012/ Cardboard Edison

Lords of Waterdeep’s @wotc_rodney on rapid iteration: “save the fancy prototype design for after your game is done”

http://www.wizards.com/DnD/Article.aspx?x=dnd%2Fdrdd%2F20120321#79250

RT @SA_Liberty: This is a mistake I see amateurs make all the time. Your prototype will change every time you play it!

March 21, 2012/ Cardboard Edison/
prototyping, process

Cardboard Edison

March 21, 2012 March 21, 2012/ Cardboard Edison

Digital game designer @raphkoster picks his best posts. Lots applicable to board game design.

http://www.raphkoster.com/2012/03/15/the-best-articles/

HT @BoardgameNews

March 21, 2012/ Cardboard Edison/
theory, process, industry

Cardboard Edison

March 20, 2012 March 20, 2012/ Cardboard Edison

RT @morphologygames: When life is getting you down, try a new perspective. “I have not failed. I’ve just found 10,000 ways that won’t work.“ (Edison)

March 20, 2012/ Cardboard Edison/
process

Cardboard Edison

March 20, 2012 March 20, 2012/ Cardboard Edison

RT @PulpGamer: What is the core purpose of a roleplaying system?

http://www.youtube.com/watch?v=D_peXZ_fXwI

March 20, 2012/ Cardboard Edison/
theory

Cardboard Edison

March 20, 2012 March 20, 2012/ Cardboard Edison

Luck and games. @DanielSolis chats with @dicehateme and @monkey238:

http://dicehateme.com/2012/03/the-state-of-games-episode-26-the-one-about-getting-lucky/

March 20, 2012/ Cardboard Edison/
theory, process

Cardboard Edison

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