What board game designers can learn from Monopoly–really!
http://hyperbolegames.com/2012/03/25/in-defense-of-monopoly/
by Grant Rodiek (@HerrohGrant/@HyperboleGames)
Tips & Resources for Board Game Designers
What board game designers can learn from Monopoly–really!
http://hyperbolegames.com/2012/03/25/in-defense-of-monopoly/
by Grant Rodiek (@HerrohGrant/@HyperboleGames)
Spiel des Jahre 17th annual game design scholarship competition
Prize: internships/travel $
Deadline: 5/11/12
http://www.spiel-des-jahres.com/cms/front_content.php?client=1&lang=1&idcat=12&idart=1096&m=&s= (in German)
HT @BoardgameNews
http://boardgamegeek.com/blogpost/9102/links-settlers-of-catunes-guess-the-spiel-des-jahr
RT @headspingames: Also applies to boardgames RT @newsyc100: How to explain your game to an asshole:
http://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/
A “Global Board Game Design Jam” is being organized for Sept/Oct:
RT @GameDesignFTW: “A completed game that is a failure is so much more valuable than an incomplete game that might be brilliant” - Jay Treat
RT @danctheduck Instead of solving a hard problem, solve a simpler one that meets the same goal:
Got a @kickstarter board game project? Here’s a free Excel budgeting and cost/benefit model from @VanRyderGames:
http://www.boardgamegeek.com/blogpost/9112/the-kickstarter-budgeting-and-costbenefit-excel-fi
RT @rdonoghue: When you create and sell something, the world will start thinking of you as a business long before you yourself do.
#FF @GameWhisperer If there’s even the slightest chance you’ll use @kickstarter in the future, start listening to his podcast now.
RT @raphkoster: @ChristopherA found the audio & slides for my old presentation “Core of Fun” and put it on Slideshare:
http://www.slideshare.net/christophera/raph-koster-the-core-of-fun
New Windows/Linux app nanDeck generates prototype playing cards, integrates with @thegamecrafter:
What makes an RPG successful? @fredhicks interview on @doubleplusfun:
http://www.thoughtcrimegames.net/questions-for-game-designers-fred-hicks/
RT @TheGameAisle: the “Toy and Game Inventors Handbook” by Ron Weingartner & Richard Levy is being updated! Find out more:
http://toydreamers.blogspot.com/2012/03/was-i-missed-in-blogland.html
Card Design Commandments
http://hyperbolegames.com/2012/03/21/card-design-commandments/
by @HerrohGrant on @HyperboleGames
Lords of Waterdeep’s @wotc_rodney on rapid iteration: “save the fancy prototype design for after your game is done”
http://www.wizards.com/DnD/Article.aspx?x=dnd%2Fdrdd%2F20120321#79250
RT @SA_Liberty: This is a mistake I see amateurs make all the time. Your prototype will change every time you play it!
Digital game designer @raphkoster picks his best posts. Lots applicable to board game design.
http://www.raphkoster.com/2012/03/15/the-best-articles/
HT @BoardgameNews
RT @morphologygames: When life is getting you down, try a new perspective. “I have not failed. I’ve just found 10,000 ways that won’t work.“ (Edison)
RT @PulpGamer: What is the core purpose of a roleplaying system?
Luck and games. @DanielSolis chats with @dicehateme and @monkey238:
http://dicehateme.com/2012/03/the-state-of-games-episode-26-the-one-about-getting-lucky/