Got a @kickstarter board game project? Here’s a free Excel budgeting and cost/benefit model from @VanRyderGames:
http://www.boardgamegeek.com/blogpost/9112/the-kickstarter-budgeting-and-costbenefit-excel-fi
Tips & Resources for Board Game Designers
Got a @kickstarter board game project? Here’s a free Excel budgeting and cost/benefit model from @VanRyderGames:
http://www.boardgamegeek.com/blogpost/9112/the-kickstarter-budgeting-and-costbenefit-excel-fi
RT @rdonoghue: When you create and sell something, the world will start thinking of you as a business long before you yourself do.
#FF @GameWhisperer If there’s even the slightest chance you’ll use @kickstarter in the future, start listening to his podcast now.
RT @raphkoster: @ChristopherA found the audio & slides for my old presentation “Core of Fun” and put it on Slideshare:
http://www.slideshare.net/christophera/raph-koster-the-core-of-fun
New Windows/Linux app nanDeck generates prototype playing cards, integrates with @thegamecrafter:
What makes an RPG successful? @fredhicks interview on @doubleplusfun:
http://www.thoughtcrimegames.net/questions-for-game-designers-fred-hicks/
RT @TheGameAisle: the “Toy and Game Inventors Handbook” by Ron Weingartner & Richard Levy is being updated! Find out more:
http://toydreamers.blogspot.com/2012/03/was-i-missed-in-blogland.html
Card Design Commandments
http://hyperbolegames.com/2012/03/21/card-design-commandments/
by @HerrohGrant on @HyperboleGames
Lords of Waterdeep’s @wotc_rodney on rapid iteration: “save the fancy prototype design for after your game is done”
http://www.wizards.com/DnD/Article.aspx?x=dnd%2Fdrdd%2F20120321#79250
RT @SA_Liberty: This is a mistake I see amateurs make all the time. Your prototype will change every time you play it!
Digital game designer @raphkoster picks his best posts. Lots applicable to board game design.
http://www.raphkoster.com/2012/03/15/the-best-articles/
HT @BoardgameNews
RT @morphologygames: When life is getting you down, try a new perspective. “I have not failed. I’ve just found 10,000 ways that won’t work.“ (Edison)
RT @PulpGamer: What is the core purpose of a roleplaying system?
Luck and games. @DanielSolis chats with @dicehateme and @monkey238:
http://dicehateme.com/2012/03/the-state-of-games-episode-26-the-one-about-getting-lucky/
MT @DaveTheGame: My biggest promotional successes with Get Bit (http://boardgamegeek.com/boardgame/30539/get-bit) came from giving a copy to people I want to have one.
Publishers ignoring your emails? Ambush them at a convention. @hakubak, who’s done it, has a checklist at @HyperboleGames:
http://hyperbolegames.com/2012/03/19/pitch-like-a-pro/
UPDATE:
@hakubak: @CardboardEdison @hyperbolegames 1) Thanks for the RT 2) "Ambush"?!? I mean I was just… Okay, yeah, kinda. But Rule 7 is in there. (“Respect the publisher’s time”)
Game design contest: PolyCon’s PolyPrize. Deadline: 4/11/12. Prize: $500+
http://boardgamegeek.com/thread/780674/announcing-polyprize-an-independent-game-design
RT @ReinerKnizia: Pablo Picasso: “To draw, you must close your eyes and sing.” - To design games, you must close your eyes and look into new worlds.
How much “take that” is too much?
http://berlingamedesign.blogspot.com/2012/03/take-that-and-ill-take-this.html
by Jeffrey D. Allers
Preventing cheating: is the honor system sufficient?
@boardgamegeek discussion:
http://boardgamegeek.com/thread/780178/leaving-opportunity-for-sheating-in-game-design
Examples of great rule books:
http://boardgamegeek.com/thread/780323/examples-of-great-rule-books