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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
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theory
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prototyping
process
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licensing
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March 15, 2012 March 15, 2012/ Cardboard Edison

RT @DanielSolis: @CardboardEdison Being mindful is the important thing. Every design speaks for the designer, so be aware in each choice.

March 15, 2012/ Cardboard Edison/
process

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

“@spielfriek: Had a game idea so I jotted it down before I drove my wife to work. By the time I got home I realized it sucked. #ithappens”

March 15, 2012/ Cardboard Edison/
process

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

Fundamental differences between boards and cards, and when to pick one over the other, by @lewpuls

http://pulsiphergamedesign.blogspot.com/2012/02/fundamental-differences-between-board.html

March 15, 2012/ Cardboard Edison/
theory, process

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

The eternal question: What publishers are accepting submissions? 2 good lists linked in this BGG thread:

http://boardgamegeek.com/thread/776279/looking-for-a-list-of-publisher-accepting-submissi

March 15, 2012/ Cardboard Edison/
licensing

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

“Look for the central tension in whatever you’re trying to evoke, and concentrate on this” - Spoiled Flush Games

http://spoiledflushgames.com/sfg-free-games-design-blog-baseball/

March 15, 2012/ Cardboard Edison/
theory, process

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

Fleet designers: “Don’t be terrified of publishers. They are just like you and me”

http://www.fruitlesspursuits.com/2012/03/kickstart-high-seas-interview-with.html

via @FPursuitsblog

March 15, 2012/ Cardboard Edison/
licensing

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

MT @lorakolodny: founder of @ayogogames says everyone should read this book on games: Theory of Fun

http://www.theoryoffun.com/

March 15, 2012/ Cardboard Edison/
theory

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

But HOW to come up with novel mechanics? @raymazza has some ideas

http://hyperbolegames.com/2012/02/27/the-holy-grail-of-game-design-by-ray-mazza/

via @HyperboleGames

March 15, 2012/ Cardboard Edison/
process

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

Show off your games at an Unpub Mini event in DC, DE or PA

http://unpub.net/announcement-unpub-mini-at-labyrinth-game-shop-in-washington-dc/

via @CartrunkEnt

March 15, 2012/ Cardboard Edison/
playtesting

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

Find a game store near you:

http://www.findgamestores.com

March 15, 2012/ Cardboard Edison/
industry, playtesting

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

“There is nothing more frustrating for a playtesting group than to bring in not-quite-developed game prototypes”

http://berlingamedesign.blogspot.com/2012/02/i-have-idea-for-new-game.html

March 15, 2012/ Cardboard Edison/
playtesting

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

Lessons learned designing an expansion, by @HerrohGrant:

http://exiledhere.blogspot.com/2012/03/expanding-farm-learning-about-expansion.html

March 15, 2012/ Cardboard Edison/
process

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

“Resource for card and board game prototype illustrations: http://www.oldbookillustrations.com Does what it says on the tin. [via MeFi]” - @55cards

March 15, 2012/ Cardboard Edison/
prototyping

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

“The game plays you?” Giving players meaningful choices:

http://bgdf.com/node/6106

More thoughts on decisions do’s and don'ts:

http://bgdf.com/node/6119

March 15, 2012/ Cardboard Edison/
theory, process

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

What makes a great combat system? Discussion on BGG forum:

http://boardgamegeek.com/thread/775641/what-makes-a-great-combat-system

March 15, 2012/ Cardboard Edison/
theory

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

@monkey238 & @PuppyShogun discuss different design processes on new @dicehateme State of Games podcast:

http://dicehateme.com/2012/03/the-state-of-games-episode-25-the-one-about-game-design/

March 15, 2012/ Cardboard Edison/
process

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

Free Stanford video course on game theory, starts 3/19

https://www.coursera.org/gametheory/auth/welcome

HT @jonathanhliu

March 15, 2012/ Cardboard Edison/
theory

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

“The goal is to win, but it is the goal that is important - not the winning.” - Reiner Knizia via @evanderrick

March 15, 2012/ Cardboard Edison/
theory, process

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

Just for starters, 12,717 words:

http://www.thedicetower.com/misc/advice1.htm

Not enough? OK, 11,716 more:

http://www.thedicetower.com/misc/advice2.htm

March 15, 2012/ Cardboard Edison/
theory, process, industry, prototyping, licensing, playtesting, publishing

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

Basic game manufacturing math:

http://www.discovergames.com/math.html

March 15, 2012/ Cardboard Edison/
publishing, licensing, industry

Cardboard Edison

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