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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
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March 15, 2012 March 15, 2012/ Cardboard Edison

Show off your games at an Unpub Mini event in DC, DE or PA

http://unpub.net/announcement-unpub-mini-at-labyrinth-game-shop-in-washington-dc/

via @CartrunkEnt

March 15, 2012/ Cardboard Edison/
playtesting

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

Find a game store near you:

http://www.findgamestores.com

March 15, 2012/ Cardboard Edison/
industry, playtesting

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

“There is nothing more frustrating for a playtesting group than to bring in not-quite-developed game prototypes”

http://berlingamedesign.blogspot.com/2012/02/i-have-idea-for-new-game.html

March 15, 2012/ Cardboard Edison/
playtesting

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

Lessons learned designing an expansion, by @HerrohGrant:

http://exiledhere.blogspot.com/2012/03/expanding-farm-learning-about-expansion.html

March 15, 2012/ Cardboard Edison/
process

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

“Resource for card and board game prototype illustrations: http://www.oldbookillustrations.com Does what it says on the tin. [via MeFi]” - @55cards

March 15, 2012/ Cardboard Edison/
prototyping

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

“The game plays you?” Giving players meaningful choices:

http://bgdf.com/node/6106

More thoughts on decisions do’s and don'ts:

http://bgdf.com/node/6119

March 15, 2012/ Cardboard Edison/
theory, process

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

What makes a great combat system? Discussion on BGG forum:

http://boardgamegeek.com/thread/775641/what-makes-a-great-combat-system

March 15, 2012/ Cardboard Edison/
theory

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

@monkey238 & @PuppyShogun discuss different design processes on new @dicehateme State of Games podcast:

http://dicehateme.com/2012/03/the-state-of-games-episode-25-the-one-about-game-design/

March 15, 2012/ Cardboard Edison/
process

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

Free Stanford video course on game theory, starts 3/19

https://www.coursera.org/gametheory/auth/welcome

HT @jonathanhliu

March 15, 2012/ Cardboard Edison/
theory

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

“The goal is to win, but it is the goal that is important - not the winning.” - Reiner Knizia via @evanderrick

March 15, 2012/ Cardboard Edison/
theory, process

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

Just for starters, 12,717 words:

http://www.thedicetower.com/misc/advice1.htm

Not enough? OK, 11,716 more:

http://www.thedicetower.com/misc/advice2.htm

March 15, 2012/ Cardboard Edison/
theory, process, industry, prototyping, licensing, playtesting, publishing

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

Basic game manufacturing math:

http://www.discovergames.com/math.html

March 15, 2012/ Cardboard Edison/
publishing, licensing, industry

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

The types of people you want playtesting your game:

http://berlingamedesign.blogspot.com/2012/02/recruiting-playtesters.html?m=1

March 15, 2012/ Cardboard Edison/
playtesting

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

Where to get small print runs? Folks on this BGG forum thread have some ideas:

http://boardgamegeek.com/thread/773987/first-time-game-designer-request-for-advice-on-p

March 15, 2012/ Cardboard Edison/
prototyping, publishing

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

Tactics vs strategy in games. BGG forum advice:

http://boardgamegeek.com/thread/775448/more-strategic-games

March 15, 2012/ Cardboard Edison/
theory, process

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

Some misc advice about the manufacturing process, on BGDF:

http://www.bgdf.com/node/6032

March 15, 2012/ Cardboard Edison/
publishing

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

Roundup on BGG of some of the best advice for game designers:

http://boardgamegeek.com/article/7372503

March 15, 2012/ Cardboard Edison/
theory, process, prototyping, playtesting, licensing, publishing

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

On the subject of bunnies, wolves and tigers in game balance, by @DanielSolis:

http://danielsolisblog.blogspot.com/2012/03/balancing-power-and-rarity-in-strategy.html

March 15, 2012/ Cardboard Edison/
theory

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

“If you are not enjoying the creative process then it might not be worth your time” - @thegamecrafter Hall of Famer

http://news.thegamecrafter.com/post/18938185119/trevor-clifford-inducted-into-hall-of-fame

March 15, 2012/ Cardboard Edison/
process

Cardboard Edison

March 15, 2012 March 15, 2012/ Cardboard Edison

“If your project can be reasonably done as a PNP, I wholeheartedly encourage you to make one. It’s a light plus that only costs you time.” - @HerrohGrant

March 15, 2012/ Cardboard Edison/
publishing

Cardboard Edison

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