Show off your games at an Unpub Mini event in DC, DE or PA
http://unpub.net/announcement-unpub-mini-at-labyrinth-game-shop-in-washington-dc/
via @CartrunkEnt
Tips & Resources for Board Game Designers
Show off your games at an Unpub Mini event in DC, DE or PA
http://unpub.net/announcement-unpub-mini-at-labyrinth-game-shop-in-washington-dc/
via @CartrunkEnt
Find a game store near you:
“There is nothing more frustrating for a playtesting group than to bring in not-quite-developed game prototypes”
http://berlingamedesign.blogspot.com/2012/02/i-have-idea-for-new-game.html
Lessons learned designing an expansion, by @HerrohGrant:
http://exiledhere.blogspot.com/2012/03/expanding-farm-learning-about-expansion.html
“Resource for card and board game prototype illustrations: http://www.oldbookillustrations.com Does what it says on the tin. [via MeFi]” - @55cards
“The game plays you?” Giving players meaningful choices:
More thoughts on decisions do’s and don'ts:
What makes a great combat system? Discussion on BGG forum:
http://boardgamegeek.com/thread/775641/what-makes-a-great-combat-system
@monkey238 & @PuppyShogun discuss different design processes on new @dicehateme State of Games podcast:
http://dicehateme.com/2012/03/the-state-of-games-episode-25-the-one-about-game-design/
Free Stanford video course on game theory, starts 3/19
https://www.coursera.org/gametheory/auth/welcome
HT @jonathanhliu
“The goal is to win, but it is the goal that is important - not the winning.” - Reiner Knizia via @evanderrick
Just for starters, 12,717 words:
http://www.thedicetower.com/misc/advice1.htm
Not enough? OK, 11,716 more:
Basic game manufacturing math:
The types of people you want playtesting your game:
http://berlingamedesign.blogspot.com/2012/02/recruiting-playtesters.html?m=1
Where to get small print runs? Folks on this BGG forum thread have some ideas:
http://boardgamegeek.com/thread/773987/first-time-game-designer-request-for-advice-on-p
Tactics vs strategy in games. BGG forum advice:
Some misc advice about the manufacturing process, on BGDF:
Roundup on BGG of some of the best advice for game designers:
On the subject of bunnies, wolves and tigers in game balance, by @DanielSolis:
http://danielsolisblog.blogspot.com/2012/03/balancing-power-and-rarity-in-strategy.html
“If you are not enjoying the creative process then it might not be worth your time” - @thegamecrafter Hall of Famer
http://news.thegamecrafter.com/post/18938185119/trevor-clifford-inducted-into-hall-of-fame
“If your project can be reasonably done as a PNP, I wholeheartedly encourage you to make one. It’s a light plus that only costs you time.” - @HerrohGrant