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Cardboard Edison

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June 25, 2012 June 25, 2012/ Cardboard Edison

Techniques for designing learnable systems, by Daniel Cook: 

“As a game designer, it is your job to create systems that are intriguing to master without being completely baffling.”

https://plus.google.com/app/plus/mp/103/#~loop:view=activity&aid=z13mydywbwvdipse222szp0bcpzpy3q3x

June 25, 2012/ Cardboard Edison/
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