“When playtesting, players will suggest new concepts. Each desire is underlied by a problem they have in-game (a frustration unanswered) to which they are providing a solution. If enough people are have the same problem, that’s what you should fix.”
Tips & Resources for Board Game Designers
“When playtesting, players will suggest new concepts. Each desire is underlied by a problem they have in-game (a frustration unanswered) to which they are providing a solution. If enough people are have the same problem, that’s what you should fix.”