Jamey talks about how he adds tension to end-game scoring in games like Fresco, Castles of Mad King Ludwig, Between Two Cities, and Scythe.
How scorekeeping can affect players' impressions of a game
Tips & Resources for Board Game Designers
Jamey talks about how he adds tension to end-game scoring in games like Fresco, Castles of Mad King Ludwig, Between Two Cities, and Scythe.
How scorekeeping can affect players' impressions of a game